Disney style of drawing people. "creating and developing an image of the character." Creating an older character


Character  - a fictional animated person with a certain character and unique external data. In art, characters are divided into two main categories: animated and static. The fundamental difference between an animated character and a static character is in the special construction of the character, thanks to which the work of animators with the hero will be greatly facilitated.

Learning how to draw cartoons is a particularly enjoyable art form. First, it is an interesting way to learn how to draw people with low stress levels that are available to artists of any level. If you can’t draw in a realistic style, drawing cartoons is still not a problem.

But perhaps the most useful part in drawing cartoon people is that it is a great way to create characters that can provide artistic inspiration and direction for years to come. Regardless of your motivation for learning how to draw cartoons, these 8 useful tips will help you on your artistic journey!

DEVELOPING AN IMAGE OF A CHARACTER

The search for the image of the character is the most responsible and interesting stage. When choosing an image, it is necessary to take into account not only the personal qualities of the hero, but also his harmonious combination with the surrounding world. Also, the character must be expressive and "not beaten", have a certain amount of charm.

Look at real-life reference images.

Learn the basics of illustrations to bring your art to a professional level.


Developing a personal style is one of the biggest steps you can take to attract effective and expressive cartoons. A great way to get started is to look at many other cartoons and see what you like. You can see the similarities between these characters and those on this show, but my characters changed over time into their own style. Although cartoons live in a fictional realm, we can often collect real-life information that can inspire them.

To begin with, it is necessary to study the introductory materials (TK, script, literary and directorial description of the characters), to communicate with the director, who will try to convey his thoughts to the artist as accurately as possible. To get acquainted with the features of the style of the project, about which the production designer will tell, or the director, if at the stage of creating the characters of the production designer on the project yet. As a result of acquaintance with the project, it is worth making a number of sketches, noting for yourself some of the most important points that will be useful in further work with the character.

Study different ethnic groups

For example, if you draw a cartoon character doing ballet, real life can inform you about the positions of limbs, posture, and expressions that may be suitable for your characters. From there you can interpret real life as a cartoon. Real life patterns can offer an important direction, such as the alignment of the arms, the position of the eyebrows to achieve certain expressions, and much more.

Watch cartoons




Sometimes a real life link does not always give you the information you need to draw cartoons. For example, if you want to learn how to draw a cartoon nose, photos of noses may not give you the information you are looking for. However, looking at the many cartoon characters and how their noses are drawn, you can provide the information you need. In particular, when you start drawing cartoon characters, refer to the cartoon links to help you learn how to draw various aspects of your character.

First of all, it is necessary to present the brightest episodes from the read script, and try to cover simple concepts of the most impressive scenes with the participation of the main character. This is done in order to feel the main signs of the future character - his weight, posture, physique.


Distillation forms inherently

Our guides and can provide you with some useful reference images!


When it comes to drawing cartoon characters, a good leadership philosophy is to “keep it simple.” For example, in the above characters, many emotions are conveyed with the simplicity of the points and lines used for facial expression. Even without a lot of detail, this character conveys a lot of individuality. You can start by drawing a cartoon character, and then assess if there is any extraneous information that you could delete.

Once you have managed to catch a suitable image in your opinion that has blurry, but already more or less clear outlines, you can begin to refine the style - search for the shape of hairstyle, clothing, personal items without going into details. At this stage, you should not cling to some successfully obtained image. The task of the artist to draw many different options unrelated, of which the most successful will be selected later.

Often the simplest cartoons are most effective in conveying emotions and moods.


"Character" means a bloated personality, and "cartoon" is inherently funny or slightly Farsi. So take the vaudeville approach and exaggerate everything about your character. If he has big ears, make them really big. If he or she is angry, exaggerate the expression with a scowling mouth and deep eyebrows. Exaggerate both expressions and movements, and your cartoon character will jump out of the page.


Do not forget that the character should be easily "read" by the viewer. To check the character's "readability", it is enough to paint it with black color.after which the silhouette of the character should be recognizable and look quite impressive.


What inspires you?

Consider this extension of the previous board. In the cartoon world you have the creative freedom to create a world for your character. This means that you can add expressive details, such as coloring their faces green when they are jealous, with fire coming out of their ears when they are angry, or adding a thinking bubble above their heads to give their mood to the context. Small expressive details like this can be important for drawing expressive characters.

Give your characters a "form"

Have you ever noticed that cartoon characters often wear the same outfit? Some of this acts as their “branding” as a character, making them recognizable and iconic. It’s also just easier than giving your character a limitless wardrobe! Try it: Assign your character a consistent look, giving them a corporate outfit and hairstyle. You may find that with this structure in place you have more freedom to really explore the game with their manners and expression. Sometimes adding restrictions like this can really set you free creatively.

The next stage is the running in of the character.
The selected, but so far raw version is played up in action. To do this, you need to draw a character in his inherent poses. Unnecessary details in the course of work are excluded and replaced with new ones, more suitable for the hero and the most convenient in work.


Understanding of human perception

This is probably not what you want to hear, if you want to master the drawing of cartoon characters, but this is the advice of the wise men. When you look at the iconic character later, you will see a lot of subtle improvements, and the earlier version looks unpolished. The point is not that the earlier version was bad or poorly processed; cartoonists took time to perfect the character in perfect shape.

Allow yourself a room for your cartoon people to evolve over time. Developing and drawing cartoon people can take a long time. But, following the tips in this post, you will be on your way to creating memorable and stable characters that can be with you over the years of the cartoon.

The final stage in creating an image of the character, as a rule, is started after the approval and adjustment of the most suitable option chosen by the director (customer). Now the artist's task is to work with details and bring the image.


The final touch - character painting.
The final version of the character in color is accompanied by comments, which indicate the color values ​​used for each individual element of the image in RGB or CMYK (depending on the software used in the project). The use of unconventional stylistics when imposing light and shadow on a character implies the additional development of a scheme of light-shadows.

What is your favorite tip for drawing cartoons?

Conquer more cartoony

Learn how to draw more facial features for cartoons with other posts in this series. “I know that anatomy is wrong here, but this is my style”, “This drawing has no style”, “I like your style!”. We use the word style a lot, not understanding its meaning. Like “love” or “art,” we know it by heart, but defining it is not so easy.

Can style mask the lack of talent? What makes the style realistic? What's wrong with copying someone’s style? And most importantly, how can you develop your own style? The answers to all these questions lie in the concept of drawing. If you have never tried to understand what a drawing is, the conclusions can be very surprising for you!

CHARACTERISTIC POSE OF CHARACTER

Characteristic character poses complement the description of the literary image of the hero. They help to visually show the character of the hero, his habits and behavior. The key task of the artist is to convey the idea of ​​the director as accurately as possible, endowing the hero with his qualities (according to the script).

Take something that makes labels when pressed. Push down on the material. Slide the item with the force necessary to leave a mark. But this is actually what draws! In its basic definition, there is nothing about beauty or realism. In this case, everyone can draw - even the blind!

However, this completely objective definition of the pattern was fused with something more vague. It is often even more often associated with one particular style: realism. Somehow, the value of the picture was associated with a realistic implementation. When a child hears that he has a talent for drawing, it's not because his lines are neat, or he manages to finish the drawing without using an eraser — it's only because people can recognize what he is painting!

Characteristic character poses are "Natural" (unconstrained), "Habitual" (reflex) and "Staged" (emotional):

- "Natural posture"- this is the calm state of the character in a standing position with support on one leg. Less often both legs are supported, with a uniformly distributed center of gravity.

- "Habitual poses"- characteristic of the hero's position of the body, taken reflexively in accordance with the mood of the character, for example: thoughtfulness, agitation, fatigue.

Perhaps this is talent - perhaps this is the definition

When someone says, “I cannot draw,” in most cases they do not talk about their inability to hold a pencil, lack of time or some kind of prohibition, which they actually mean: “I don’t know how to portray reality on a sheet paper. If they understood this, their problem would be easy to solve - if you do not know how to do something, find someone who knows and learns from them! Where does this despair come from? As we have said, there are two definitions of the picture: creating tags on the material and creating tags that resemble something real.

- "Posing poses"- deliberately exaggerated poses taken by the hero in the presence of a third person, for example: flirting, delight, surprise, shame.

Regardless of the type, the posture should be quite bright and expressive. The desired effect is achieved due to posture *, setting the arms and legs, head position, facial expressions and gestures.


The confusion of these two values ​​can be fatal for a novice artist. You know how easy it is to draw, but at the same time you cannot do it. How else could you explain this, if not the magical skill that some people possess? You have just taken the first step to understand all the fuss about the word "talent". A talented person is not born with an incomprehensible skill acquired by default. Talent is a predisposition of some kind, and not in the way you think, and is not limited only to art.

General information about human perception

To fly a plane is easy, isn't it? No, in fact, no one will say that. We can all guess that in order to control the aircraft it is necessary to get a lot of knowledge. A talented pilot is not born with this knowledge, however he can be born with something less, like a good reflex or cold blood. These little traits can help him in many professions, and if he becomes a pilot, they will serve him well.

Curious fact:

When creating characters, many artists involuntarily endow their heroes with a twisted medically posture. If we consider different types of posture according to F.Staffel, then the curvature of the spine is inherent in almost all types:

- "Flat concave"the back is characteristic of women. Such a bend of the back well emphasizes the female form in the waist and hips;

Talent in "practical" professions is more often associated with scientific skills. Even when you say that a pilot or driver has talent, you only treat him like a cherry on top, which distinguishes them from other good pilots and drivers. And if you can not draw well, it must be because you are not endowed with talent, therefore you are doomed to the role of an artist. This is a good reason to despair, isn't it?

Creating an older character

Say again - there is no such thing as "talent to draw." As in the pilot example, you can be born with small, common features such as patience, sensitivity, curiosity, perfectionism, or stubbornness. There may be more, and there is one thing that binds them - they are not specific, intended for one particular skill, but rather affect different areas of life. You can use them to become a great artist, but you do not need it. You can become a programmer or a watchmaker and never touch a pencil.

- "Flat back"peculiar to the military, when it is necessary to exaggerately show the bearing;

- "Round back"as a rule, belongs to a lanky, insecure young man or a tall, thin old man;

- "Concave-round back" possess monsters with a powerful torso.

Click on the picture to view the image in full size and 100% quality.

The position of the head, in combination with facial expressions and gestures, more expressively conveys the mood of the character. The head has five basic positions: straight, down, up, up, sideways, to the side.

The position of the character's head is directly related to the mood of the hero. For example: a raised head will emphasize confidence, arrogance, or daydreaming; Omitted - rage and aggression, fatigue or sadness; slightly down with a slant to the side - embarrassment and flirting, and in the straight position - surprise, fear or irritation. Despite a certain regularity, there are techniques that violate these principles, but this can already be considered an exception to the rule.

Unlike experienced artists who rely on their experience and intuition, novice artists will not be overly revered in special literature on the psychology of facial expressions and gestures, all the more this topic is quite interesting and helps the artist to identify certain patterns in human behavior independently.

BUILDING A CHARACTER

When creating an animated character, the artist must not only represent how the character will move, but also clearly explain this to the animator, who will later work with the character. To do this, the character understands the so-called "blanks", after which drawing character construction.

As we know, any complex object consists of simple shapes (circles, ovals, triangles, rectangles). The task of the artist is to disassemble his character in detail into simple forms, show ways to connect them on the centerlines and clarify the proportions. The character construction scheme should be simple, logical, convenient and understandable. The more intelligent the construction scheme is, the easier it will be to work with the character. It is worth noting that the technique of character creation for each artist is individual - some immediately build a character when it is created, others draw a character without building, focusing on their experience and intuition. Nevertheless, regardless of the character creation technique, it’s even necessary to disassemble it into "blanks", unless of course we are talking about a special animation style, where only the image is important, and the character construction does not play a big role.

Something like this might look like a character


It is not rare that there is a need to adapt (adapt) a static character with an illustration for an animation project. To do this, it is enough to rebuild the character, breaking it into "blanks", at the same time simplifying small details.

An example of a static character adapted (adapted) to the animation.

Click on the picture to view the image in full size and 100% quality.

With animals, work happens in the same way as with humans.


EMOTION CHARACTER

Any character should be able to express their emotions on current events.. The brighter and more diverse the facial expressions of the character, the more interesting you can beat his reaction to this or that event. The style of the character sets the framework in which emotions are created in an exaggerated form, the degree of which depends on the character’s "cartoon character".

Depending on the complexity of the project, the card of emotions can be very different. Specific emotions and their quantity required for a particular project is usually determined by the terms of reference.



REFINEMENT OF DETAILS

Accessories, clothing items and hairstyle of the character play an important role in creating a unique, memorable image. In the process of developing the details, it is important not only to visualize the idea of ​​the location of additional elements in the character’s image, but also to clarify how these details “work”. The artist must understand the functional purpose of the elements invented by him, their practical application, interaction with the character, how they will move in the animation, in order to convey this visually in the character development documents.

To clarify the details are additional sheets.


COMPARISON TABLE

Comparative table of characters (ruler) is a lined sheet on which all the characters of the animated film are placed in such a way that with the help of comparative lines or a scale grid, you can clearly demonstrate the proportional relationship of characters (first of all, their growth).


Episodic characters, as a rule, are not included in the comparative table. For them, a separate sheet is created, tied to the “ruler” using a scale grid. Or a comparison is made with the hero from the table (with which the episodic character interacts).

Question:

« Tell me, please, do you have a rough draft somewhere where you can see where you start from? In the sense in which it would be clear how you create your character on the basis of circles and triangles?

  I really want to develop my own style, but I can not do without a couple of tips from a person who knows how to draw such cute girls.».

Question: « I have a question: When I paint the same character several times, it just makes me so angry that it looks different every time.
  For God's sake, tell me, how do you get all the characters to look the same in each section of the comic?
»

Answer:  These questions are somewhat interrelated, so I will try to give a general answer to them.

1. Structure of the picture.

A very brief description of where I start (and finish) draw.



The essence of the whole process is to start with simple forms and finish with a detailed drawing. In the first figure, a sketch is made in the form of basic shapes and reference lines.
  I will clear up. The illustration shows a pair of idiots running through a corn field.
  I start with an inaccurate, unpretentious sketch of the figures and reference lines. At this stage, I only care about the external similarity of the characters and the successful transmission of the dynamics in their poses.

First, I get rid of obscure gestures, unnatural poses, ridiculous proportions and gradually “clutter up” the composition, filling the picture.



As soon as I am satisfied with the exemplary drawing, I begin to draw on top of it, focusing on some of the early lines.
  By this moment your drawing will surely turn into something terrible. And all because you are a dirty, sloppy artist.
  But do not worry. It should be so.



When the main draft is ready, I proceed to the detailed drawing. I do not erase the initial sketch yet, because the reference strokes depicting the outlines of the characters and their movements will help with detailed drawing. They will help to figure out where to draw seams on clothes, where to add folds, how hair and wool should lie on one or another part of a character, etc.



In this figure, I have already got rid of all the reference lines, in some places have smeared them, and in some places made them clearer. At this stage I prefer to work with a pencil, but the practice is also widespread, when at first the drawing is inked and then all the pencil work is erased.



2. The monotony of the character.

How I draw the same character from different angles.





Regardless of the position of the head, the established rules remain unchanged.



These blue lines in the upper figure, which suggest the shape of the head and indicate the middle lines, are enough for me to know how other figures are arranged, like those that are circled in red in the figure below.



And in the end we get a character that looks the same from different angles. And all because he was created on the basis of figures on the same principle.



And finally, always remember that despite the fact that such initial techniques can contribute to fast progress, nothing can replace practice. Do not give up if this technique did not justify itself the first time ... or 98 subsequent attempts. Continue to draw.

3. How to draw “Handsome.”

The very essence of the attractiveness of the character (which usually includes the concept of "cute") is a whole separate topic - an extensive and, moreover, hardly amenable to fragmentation. I can hardly tell about it here, if I can at all, but at least I will give you a couple of tips that you should pay attention to if you want to create an attractive character:

  - Attractiveness. It is no secret that certain proportions of nature have visual appeal. Do not forget about them when you create a character. Often, the characters turn out to be pretty if they are portrayed in accordance with the proportions of a child’s face: high forehead, plump cheeks, large eyes and other facial features located close to each other.



(Studio Disney adopted this practice as a rule. Thus, drawing classic famous characters will help you understand how to make your own characters attractive, and will generally introduce you to the structure of the drawing. Try to draw a hunter from the Luni Tunes cartoon “Avier” (to learn how to create cute and funny, not cute and sweet characters).

  - Cleaning.   Make sure that your character does not become gloomy or ugly due to the excessive number of unnecessary lines. Understand the importance of saving lines. Simplify the sketch so that the emphasis falls on its most important, attractive features; those that reflect the essence of the character and allow you to convey his mood. This not only simplifies drawing a character from different angles time after time, but also makes it easier to read.



  - Expressiveness. The key to making the character look attractive or just to arouse sympathy is to achieve simplicity of the pattern through cleaning off unnecessary lines, as well as a frank and understandable expression on the face that fully conveys the character’s thoughts or feelings. Ambiguous, empty or indistinguishable expressions on the face do not have such attractiveness. Give the character the opportunity to act, react and be genuinely alive.

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