A complete guide to holdem manager 2. Main features and benefits of hold'em manager

Taking a closer look at the following tabs:

  • General Settings
  • Display Settings
  • Aliases
  • Hands View Columns
  • Rakeback and Bonuses
  • Currency Exchange Rates
  • Auto Rate Rules
  • HM.com Website Login
  • International Sites
  • Feature Logging

Clicking on the player icon on the main control panel of HM2 will bring up a list of possible actions. We can also call this menu by clicking on the player’s nickname in the lower right corner of the program.

The drop-down list offers us the following options:

“Select player” - selecting a player who will become Hero from the list of all players in the database. By clicking on this option, we will open a window with a list of all players in the database. Next, we can select the nickname we need by typing the player’s name in the “Current Player” column. After this, we need to select the desired player and click “OK”, then the selected player will become the main one in the database.

“Edit Aliases” - creating and editing a “combined” nickname, which is compiled by combining several players. We will look at the process of creating a player's nickname when we look at the basic settings of the program.

If you click on the “Settings” icon on the main control panel of the program, a window will be called up containing a list of the main settings of HM2.

General Settings

In the first tab “General Settings” in the “Start of week” field we should indicate the day of the week from which HM2 will start the week: Sunday – if you want to start your week from Sunday and Monday – if from Monday.

The same must be done to select the start time of the day: “Start of Day”. The Session Timeout option is available below, with which you can set the interval between sessions, after which HM2 will consider your session a new one, and not a continuation of the previous one.

The “Automatically refresh” option - activates the automatic application of filters for reports on the “Reports” tab after selecting them, which saves us from constantly pressing “Refresh”.

“Clear filters does not clear Date Filter” - if this option is activated, then when you click on the “Clear Filters” button, all applied filters will be canceled except for filters in the “Date Range” category.

“Auto apply filter changes to all reports” is an option that allows you to automatically apply all selected filters in one of the tabs to all others, saving us from clicking the “Apply to All Reports” button.

“Reset Messages” - after clicking this button, all pop-up help windows in HM2 will begin to be displayed again.

“Restore Defaults” button - returns HM2 to its original settings.

Display Settings

Here you can specify the option for displaying maps: either in graphically, or in text. To use the graphical interface, enable the option “Use graphical cards in hand view”

If the “Show winning/losing value colors” option is active, then in the HM2 hand list the results of hands will be displayed in different colors: green - won, red - lost, black - hands with a zero result.

The active option “Show currency symbols in reports” displays currency icons in the tabs of the “Reports” category.

When you activate the “Show percent symbols in reports” option, you will see a “%” sign after the statistical indicators.

“Theme” - allows you to choose one of two HM2 themes: dark or light.

Aliases

The “Aliases” tab, as we said above, allows you to create a collective nickname for several of your accounts. To do this, click the “+” icon.

Then in the window that appears, enter the name of our “collective” nickname.

After this, we need to add real nicknames from various rooms to our “collective” nickname. To do this, click the second plus.

We add the player from the database that we need from the list that appears. It will now appear in the “Player Site Names” column.

After this, click the plus sign in the “Player Site Names” column again and repeat the procedure until all the nicknames that will be included in our “collective” nickname are selected. Once the Alias ​​is created, we will be able to select it through the player selection option by entering the name of the Alias.

Hands View Columns

This tab has two fields. The first is “Columns Included”, the second is “Columns Available”. Below these fields there is a “Reset Columns to Defaults” button, which allows you to return all the settings of this tab to the original ones.

The “Columns Included” field contains a list of data that will be displayed in the distribution lists, and the “Columns Available” field contains data that can be added to the “Columns Included” list.

Adding data from the "Available Columns" column to the "Columns Included" field is accomplished by simply dragging it by clicking the left arrow icon. The data can also be arranged in the order we need by clicking the down and up arrows.

Below are descriptions of the data we may display in giveaway listings:

HandTimeStamp – date and time the hand was played.

StakesBlinds – size of the blinds.

HoleCards are the player's pocket cards.

PlayerAction – player actions on all streets.

BoardCards – board cards.

NetAmountWon – player's winnings.

NetBBsWon – player's winnings in big blinds.

EVDifference – a player’s shortfall or overkill in all-in situations (if the all-in player wins, the difference between the result of the draw and the expected value; if the all-in player loses, the expected difference).

ICMDifference – in tournaments, how much in monetary terms a shortfall or overkill is valued in an all-in situation.

PositionType – player position.

PreflopActionFaced – the type of preflop pot before the player's preflop action.

PreflopVPIPPFR – whether the player raised preflop or entered the game by calling.

AllInStreet – the street on which the player went all-in.

EVEquity – player’s equity when going all-in.

ShortGameType – in tournaments: buy-in, in cash games: game limit.

PreflopPlayerAction – player’s actions preflop.

FlopCards – flop cards.

FlopPlayerAction – player’s actions on the flop.

TurnCard – turn card.

TurnPlayerAction – the player’s actions on the turn.

RiverCard – river card.

RiverPlayerAction – the player’s actions on the river.

Rakeback and Bonuses

The next tab - Rakeback and Bonuses - consists of two parts: rakeback accounting and bonus accounting.

To create a rakeback record for a player, we need to click on the “+” sign in the “Rakeback” field and then fill in the following fields.

“Description” - indicate the name of our entry.

“Player” - select the player whose rakeback record we want to create.

“Percentage” - indicate the percentage of rakeback received by the player.

In the “Start Date” and “End Date” fields we indicate the start and end dates of rakeback payment accounting, respectively.

After that, click “OK” and see our new entry about rakeback in the “Rakeback” field.

To create a bonus accounting record, click “+” in the “Bonuses” field, and then fill in the appropriate fields.

“Description” - name or description of the bonus.

“Player” - player selection.

“Amount” - the amount of the bonus received.

“Currency” - the type of currency in which the bonus will be paid.

“Date” - select the time period for which our bonus will work.

After filling out the “Rakeback” and “Bonuses” fields, we will be able to track this data on the graph of the total winnings.

Currency Exchange Rates

This tab shows the ratios of currencies to each other for their correct display in HM2 reports. Click the "Get Current Rates" button to get current rates from the HM2 servers.

Auto Rate Rules

The “Auto Rate Rules” tab allows you to configure the automatic classification of players in accordance with the specified rules. It should be noted here that when setting classification rules, you must adjust them to different types of games (by default, the HM2 auto-rating rules for all types of games are the same).

At the top of the tab we can select the game type based on the following criteria.

Full Ring – long tables;

6-Max – short tables;

Heads up – one-on-one tables.

Holdem - hold'em;

Omaha (Hi) – Omaha high;

Omaha 8 (Hi/Lo) – Omaha high/low.

No/Pot Limit – no-limit and pot-limit games;

Fixed Limit – limit games;

Tournament – ​​tournaments.

At the bottom there is a control panel for player auto-rating rules, consisting of the following options:

“+” - creating a new rule.

“-” - deleting a rule.

“Pencil” - editing the selected rule.

"" - raising the rule in the list of rules (increasing priority).

“↓” - lowering the rule in the list of rules (lowering priority).

In the center there is a panel of created rules. Here we see all the rules created, arranged according to their priority: if an opponent falls under several rules at the same time, then he will be classified by HM2 according to the priority rule.

In order to create a rule, we need to click on the “+” icon.

Next, in the window that opens, in the “Description” field, indicate what our new player classification will be called. In the “Icon” field, select the icon that will be assigned to this type of opponent. Using the “TableScanner Score” slider, we indicate the indicator for assessing the enemy’s profitability, which will be displayed in the “TableScanner”.

After filling out the basic data, click the “+” button. In the new window we will be able to set conditions for the classification rule.

The condition editor consists of the following elements:

  1. Options for the logical operators "AND" (and) and "OR" (or).
  2. “Available Statistics” is a set of stats on the basis of which conditions are created. You can only select one stat for a condition.
  3. Field for defining stat parameters.

If we need the created condition to work together with other conditions, then we select the logical operator “AND”. If it is necessary for at least one of all available conditions to work, then the “OR” operator should be selected.

After selecting the logical operator and stats, we can apply the following comparison operators:

"Between" - between.

">" is more.

">=" - greater than or equal.

«<» - меньше.

«<=» - меньше или равно.

After selecting the comparison operator, enter the value, as well as the number of samples according to which this condition will be checked. Next, click “OK” and our rule will appear in the list. We can create multiple rules for each type of player.

HM.com Website Login

This tab is intended for entering the password for your account on the HM2 website in the “HM.com Website Login” column in order to be able to synchronize the database with the cloud database.

International Sites

Since some rooms have their reservations in certain countries, we should indicate which room server we are playing on. This is necessary for the correct operation of HM2.

Feature Logging

From the list presented, we can select HM2 reports on our work, which the program will create in order to search for system errors. This is necessary if you are experiencing problems with a specific element of the program. Once you create such a report, you can send it to the support team for assistance.

We talked in detail about the installation and initial launch of the program, and also discussed the issue of creating a database. This article will cover the following elements of the “Settings” category:

  • General Settings
  • Display Settings
  • Aliases
  • Hands View Columns
  • Rakeback and Bonuses
  • Currency Exchange Rates
  • Auto Rate Rules
  • HM.com Website Login
  • International Sites

If you click the player icon on the main control panel of HM2, a list of possible actions will open, consisting of the following options:

“Select player” – selecting a player who will become Hero from the list of all players from the database. By clicking on this option, we will open a window with a list of all players in the database. Next, we can select the nickname we need by typing the player’s name in the “Current Player” column. After this, we need to select the desired player and click “OK”, then the selected player will become the main one in the database.


“Edit Aliases” is a function designed to create a collective nickname by combining all your nicknames into one. We'll look at the process of creating a common nickname a little later.

To call up the basic settings of the program, we should click the “Settings” button on the main control panel of the program.


General Settings

In the first tab “General Settings” in the “Start of week” field we need to specify the day that will determine the start of the week: Sunday – if you want HM2 to start the week from Sunday, and Monday – if from Monday.


We should do the same with choosing the start time of the day: “Start of Day”. Below, the “Session Timeout” option is available, with which you can set the interval between sessions, after which HM2 will consider your session a new one, and not a continuation of the previous one.

The “Automatically refresh” option – activates the automatic application of filters for reports on the “Reports” tab after selecting them, which saves us from constantly pressing “Refresh”.

“Clear filters does not clear Date Filter” – if this option is activated, then when you click on the “Clear Filters” button, all applied filters will be canceled except for filters of the “Date Range” category.

“Auto apply filter changes to all reports” is an option that allows you to automatically apply all selected filters in one of the tabs to all others, saving us from clicking the “Apply to All Reports” button.

“Reset Messages” is a function that starts all HM2 pop-up windows anew.

“Restore Defaults” button – returns the HM2 settings to the original ones.

Display Settings


In this tab we can choose the option to display maps in HM2. To use the graphical interface, you should activate the “Use graphical cards in hand view” option. For text view, uncheck the box.


Enabling the “Show winning/losing value colors” option activates the display of the results of hands in different colors: green for won, red for lost, black for hands with zero results.


“Show currency symbols in reports” – activates the display of currency symbols in the tabs of the “Reports” category.

When you activate the “Show percent symbols in reports” option, you will see a “%” sign after the statistical indicators.

“Theme” – select a dark or light theme for the HM2 interface.

Aliases

The “Aliases” tab, as noted earlier, allows you to create a collective nickname for several of your accounts. To do this, click the “+” icon.


In the frame that appears, enter the name of our common nickname.


Now we need to add real nicknames of our accounts from various rooms to our collective nickname. Click the plus sign on the right side of the “Aliases” tab.


From the list that appears, we need to add all the players we are interested in from the database. All selected nicknames will appear in the “Player Site Names” column.


After creating a collective nickname - Alias, we can select it using the player selection option.

Hands View Columns

The tab consists of two fields: “Columns Included” and “Columns Available”. Below them there is a button to reset the settings of this tab to the original ones – “Reset Columns to Defaults”.


The “Columns Included” field contains a list of data that will be displayed in the distribution lists, and the “Columns Available” field contains data that can be added to the “Columns Included” list. In the “Reports” section it will look like this.


Transferring data from one column to another is done by clicking the arrow icon. The data can also be arranged in the order we want using the up and down arrows. Below are descriptions of the data we may display in giveaway listings:

HandTimeStamp – date and time the hand was played.

StakesBlinds – size of the blinds.

HoleCards are the player's pocket cards.

PlayerAction – player actions on all streets.

BoardCards – board cards.

NetAmountWon – player's winnings.

NetBBsWon – player's winnings in big blinds.

EVDifference – a player’s shortfall or overkill in all-in situations (if the all-in player wins, the difference between the result of the draw and the expected value; if the all-in player loses, the expected value).

ICMDifference – in tournaments, how much in monetary terms a shortfall or overkill is valued in an all-in situation.

PositionType – player position.

PreflopActionFaced – the type of preflop pot before the player's preflop action.

PreflopVPIPPFR – whether the player raised preflop or entered the game by calling.

AllInStreet – the street on which the player went all-in.

EVEquity – player’s equity when going all-in.

ShortGameType – in tournaments: buy-in, in cash games: game limit.

PreflopPlayerAction – player’s actions preflop.

FlopCards – flop cards.

FlopPlayerAction – player’s actions on the flop.

TurnCard – turn card.

TurnPlayerAction – the player’s actions on the turn.

RiverCard – river card.

RiverPlayerAction – the player’s actions on the river.

Rakeback and Bonuses

This tab consists of two parts – rakeback accounting and bonus accounting.


To create a record of rakeback accounting, you need to click “+” in the “Rakeback” field, and then fill in the following fields.


“Description” – the name of the entry.”Player” – the choice of the player to account for rakeback.”Percentage” – the percentage of rakeback received by the player. In the “Start Date” field, indicate the start date of the rakeback payment; in the “End Date” field – the end. After clicking “OK” we will see the created rakeback record for the selected player in the “Rakeback” field. To create a bonus record, click the plus sign in the “Bonuses” field, and then fill in the appropriate fields .


“Description” – description of the bonus.”Player” – player’s choice.”Amount” – bonus size.”Currency” – currency of the received bonus.”Date” – selection of the bonus validity period. After filling out the “Rakeback” and “Bonuses” fields, we can track this data on a graph of total winnings.

Currency Exchange Rates

This tab shows the ratio of some currencies to others. This is necessary for the actual display of wins and losses in HM2 reports. To get current exchange rates with the HM2 server, click “Get Current Rates”.


Auto Rate Rules

The “Auto Rate Rules” tab allows you to configure the automatic classification of players in accordance with the specified rules. It should be noted here that when setting classification rules, you must adjust them to different types of games (by default, the HM2 auto-rating rules for all types of games are the same).


At the top of the tab we can select the game type based on the following criteria.

Players:

  • Full Ring – long tables;
  • 6-Max – short tables;
  • Heads up – one-on-one tables.
  • Holdem - hold'em;
  • Omaha (Hi) – Omaha high;
  • Omaha 8 (Hi/Lo) – Omaha high/low.
  • No/Pot Limit – no-limit and pot-limit games;
  • Fixed Limit – limit games;
  • Tournament – ​​tournaments.

At the bottom there is a control panel for player auto-rating rules, consisting of:

  • “+” – creating a new rule.
  • “-” – deleting a rule.
  • “Pencil” – editing the selected rule.
  • “Up arrow” – raising the rule in the list of rules (increasing priority).
  • “Down arrow” – lowers the rule in the list of rules (lowers priority).

In the center there is a panel on which all created rules are displayed. The rules are built in accordance with a given priority: if a player simultaneously matches several rules, he will be classified by the program according to the priority rule. To create a rule, click “+”.

Next, in the window that opens, in the “Description” field, indicate what our new player classification will be called. In the “Icon” field, select the icon that will be assigned to this type of opponent. Using the “TableScanner Score” slider, we indicate the indicator for assessing the enemy’s profitability, which will be displayed in the “TableScanner”.


After filling out the basic data, click “+” to set the conditions for the classification rules.


The condition editor consists of the following elements:

  • 1. Options for the logical operators “AND” (and) and “OR” (or).
  • 2. “Available Statistics” is a set of stats on the basis of which conditions are created. You can only select one stat for a condition.
  • 3. Field for defining stat parameters.

If we need the created condition to work together with other conditions, then select the logical operator “AND”. If it is necessary for at least one of all available conditions to work, then you should select the “OR” operator.

After selecting the logical operator and stats, we can apply the following comparison operators:

  • “Between” – between.
  • “>” – more.
  • “>=” – greater than or equal.
  • «<» – меньше.
  • “<=” – меньше или равно.

After selecting the comparison operator, enter the value, as well as the number of samples according to which this condition will be checked. After clicking “OK” the rule will appear in the list. We can create multiple rules for each type of player.


HM.com Website Login

On this tab, we can enter the password from our account on the HM2 website in the “HM.com Website Login” column to be able to synchronize with the cloud database.


International Sites

Due to the fact that some rooms have their reservations in certain countries, we should indicate which client server we are playing on, as this is necessary for the correct operation of HM2.


Feature Logging

This tab is intended for creating reports on the performance of the program. If you are experiencing problems with a specific element of the program, then you should create a corresponding report and send it to the HM2 support team in order to obtain assistance from the developers.


Poker software is a magic wand for both beginner online poker players and true professionals. Among the programs presented, complex solutions are popular, which allow you to obtain the most detailed information about poker analytics based on the hand history you have played.

One such program is Holdem Manager 2. Every self-respecting poker player has it.(except for those who preferred Poker Tracker 4). Let's look at how to use Holdem Manager 2 and what this useful utility can be useful for.

Description of Hold'em Manager 2

The program has been around for a very long time. Despite the fact that Poker Tracker has already released four versions of its software, and NM has only two, the programs were released at approximately the same time and enjoy approximately the same popularity among users.

Reports in Holdem Manager 2

Be sure to master the reports tab if you want to know how to get the most out of Holdem Manager 2. Our instructions for Holdem Manager 2 cannot include all the functionality of the reports tab, but in general terms, this is a page where you can view and analyze played tournaments, cash sessions and specific games. In the reports tab, all received data is conveniently and easily segmented and configured.

How to use Hold'em Manager 2 to study your opponents?

A separate tab in the interface provides information about opponents. Let's say you see that you encounter this or that opponent quite often in each new game, then it's time to start studying his game. In the collected statistics you will see how often the player does, when he squeezes or what he does at a particular stage of the game.

It is impossible to talk about how to use Holdem Manager 2 100% in one article. However, once you install the software, it will be easy to understand the interface on your own. Moreover, you already have the basic instructions for Holdem Manager 2.

In this article, we will describe the main statistical indicators of the HUD, with the help of which we can get the most useful information about the gaming tendencies of our opponents, and also talk about their competent interpretation.

As an example we will use my HUD, which looks like this.

This HUD consists of four rows, each of which includes stats, combined according to their semantic meaning for the exploitation of opponents on a particular street. Some of the stats are assigned specially created pop-ups, which include more detailed information regarding a particular statistical indicator.

Let's move on to looking at the stats and pop-ups of each row of this HUD.

Row I


Player nickname (Name)- the player’s nickname is necessary to identify which of the opponents at the table owns this or that information displayed in the HUD.

Number of hands (Total Hands)– the number of samples per opponent is extremely important, since the more hands we have, the more reliable the information collected on the opponent is. Let's say, if we have, say, 1000 hands on an opponent, then the statistics collected on the basis of this sample will be more consistent with the real gaming tendencies of the opponent than if there were, for example, 100 hands. In poker, it is extremely important when making this or that decision , pay close attention to how reliable the information available is.

By clicking on any of the stats from the first row, we will call up a pop-up containing information regarding our opponent’s win rate.

Winrate (BB/100 hands)– shows the number of big blinds won per 100 hands. To objectively assess the win rate of a particular opponent, you need at least 100,000 hands.

Row II


VPIP - Voluntary Put $ In the Pot (%)- money voluntarily invested in the pot - the percentage of hands where you made an unforced bet preflop to the total number of hands. In other words, all your calls and raises fall under this stat, but checking the big blind and folding the small blind do not. Perhaps this is the most important characteristic that allows you to divide players into loose and tight.

When characterizing a particular opponent, VPIP is usually indicated as the first statistical value. This indicator becomes more or less objective after 30-45 hands; for a more accurate understanding of your opponent’s gaming tendencies, it is advisable to have about 150 hands.

PFR - Preflop Raise (%)– preflop raise – shows the percentage of hands out of the total number in which the player raised preflop. This characteristic is the second most important, since with its help we can divide players into passive and aggressive.

By clicking on the VPIP or PFR stats, we will see a pop-up that reflects information regarding the frequency of an opponent’s open raise specifically from each position. This is quite important, as there is a significant difference between making adjustments on our part against a player who opens from UTG, for example, with an 8% range, and against a player whose open-raising frequency from this position is 20%.

This pop-up also shows limper isolate frequencies (how often a player isolates a limper from a particular position), open call indicators (frequency of calling from a particular position against a raise), as well as limping, limping, folding, limp-call and limp-3bet.

AF - Aggression Factor- aggression factor – a stat that expresses the numerical value of a player’s aggression post-flop. HM2 calculates this stat using the following formula: (% bets + % raises) / % calls.

The aggression factor can be displayed separately on each postflop street, however, the average (overall) value is generally used. This characteristic allows you to assess the degree of aggressiveness of a player after preflop. For more or less objective AF data on individual streets, you should have about 500 hands, and to estimate the overall AF - about 200.

After clicking on this stat, a pop-up will open containing information on AF on each street, as well as the values ​​of the Agg Freq indicator.

Agg Frequency, unlike AF, takes into account checks and passes. In other words, it is the percentage of active actions. For example, if we bet 3 times on the flop, raise 1 and fold 6, then Agg Freq will be 40%.

3-bet– this statistic reflects information regarding how often a player makes a 3-bet preflop, that is, a re-raise of someone’s raise (preflop, the blinds are considered the first bet, the open raise is the second, and finally the 3-bet – third).

Using this indicator, we can determine the frequency and range of a particular opponent’s 3-bet. It is important to understand that the overall 3-bet performance differs significantly from the opponent's 3-bet performance from various positions. For example, a player will 3-bet an open-raise from early position with a narrower range than he would if he were, say, in the BB position when the button is trying to steal the blinds.

By clicking on this stat, we will see a pop-up informing us about the opponent’s gaming tendencies through 3-betting: 3-betting in position and out of position, 3-betting from a particular position, 3-betting from a specific position against a specific position. It also displays information regarding the squeeze, your opponent's 4-bet opens, folds to 4-bet, as well as the frequency of 5-bet.

Fold to 3-bet– a stat that reflects how often a player folds preflop when faced with a 3-bet. With this stat, we can exploit players whose fold to 3-bet is overvalued, making an instant profit by re-raising preflop.

This stat is also necessary to determine the feasibility and benefit of a squeeze on our part against the open raiser and the subsequent caller/s, since we can see how often the first and second fold when faced with a re-raise.

If our opponent has a low fold to 3-bet value, such as 20, then we can easily expand our value re-raising range preflop. However, do not forget that this stat should be used together with the open raise statistical indicator. For example, an 11/7 opponent could easily fold to a 3-bet by about 40 percent, since his initial opening range is quite narrow, so in this case we cannot begin to expand our 3-bet value range as we could. with a player whose open-raise frequency is, say, 50%, and fold to a 3-bet - 30%

The pop-up assigned to this stat informs us about how a player folds to a 3-bet in a particular position, shows folds to an opponent’s squeeze as a caller and raiser, frequencies of 4-bet IP and OOP, folds to a 5-bet , 4-bet frequencies after encountering a squeeze.

Flop c/f to CB 3bet Pot OOP– a stat that displays the frequency of a player folding to a continuation bet in situations where he checks a 3-bet pot on the flop.

This stat pop-up shows detailed information regarding a player's postflop tendencies in regular and 3-bet OOP pots.

Row III

Steal– reflects the percentage of attempts to steal blinds from stealing positions (CO and BTN) or, in other words, the percentage of open raises from CO and BTN. This stat helps us understand whether a player is taking advantage of his position by expanding his open-raising ranges from early to late positions.

Also, thanks to this stat, we can build optimal resteal ranges from the positions of the blinds. For example, if our opponent has a high steal and often folds to 3-bet, then we can significantly expand our defensive range from the small and big blinds by 3-betting.

SB Fold to BTN Steal– the percentage of hands that an opponent folds while in the small blind against a steal from the button or cut-off.

BB Fold to BTN Steal- the percentage of hands that an opponent folds while in the big blind against a steal from the button or cut-off.

BB Fold vs SB Steal– frequency of the big blind folding to a steal from the small blind.

TOT ReSteal– a stat reflecting the frequency of 3-betting from blinds to steal from steal positions.

BTN Fold vs Resteal– how often a player folds when he is on the button and receives a 3-bet from players in the blinds.

By clicking on any of these stats, we will see a pop-up with detailed information about the game in steal/resteal situations.

Flop Fold to CB 3bet Pot IP– the frequency of a player folding in a 3-bet pot in position on the flop to a continuation bet.

This stat pop-up shows detailed information regarding a player's postflop tendencies in regular and 3-bet IP pots.

Row IV

Flop CB IP– frequency of a player’s continuation bet in a position. This indicator allows us to make the right decisions both preflop and postflop, giving us the opportunity to plan our game from street to street.

For example, if a tight opponent with a 40% c-bet on the flop raises from early position, and we call on the button with a low pocket pair for set value, then we can win the pot post-flop without just making our set. If a board comes out in which the opponent’s range falls poorly, and he refuses to c-bet (and this will happen often, because the opponent c-bet only 40% - that is, very straightforwardly - with a hit), then we can easily steal this bank by betting on your opponent's missed continuation bet.

Flop CB OOP– similar to the previous stat, but for OOP situations.

Flop Fold to CB Rsd Pot IP– frequency of folding to an opponent’s continuation bet in position. If we see that this indicator has a high value, then we can bet with air quite often, making a profit through bluffing. If the fold is low, then we can value bet our opponent quite openly without fear of getting folded with a high frequency.

Flop Check-Fold to CB Rsd Pot OOP– frequency of folding to an opponent’s c-bet out of position.

Flop Cbet-Fold IP Single Raised– the frequency of a player folding after placing a continuation bet in a raise position.

Flop Donk Bet– reflects the frequency of donk betting by a player. A donk bet is a bet on the aggressor, which is made without a position on him.

The pop-up of this stat displays donk indicators for heads-up situations and multiway pots, and also reflects how often an opponent folds to a raise after making a donk, folds himself when faced with a donk, and raises such a bet.

WTSD%- a stat reflecting the frequency of the player’s income before the showdown. If a player has a high WTSD%, he will tend to push a lot of average hands to showdown. However, this stat should be used in conjunction with VPIP, since there is a huge difference between a player whose VPIP is 14 and WTSD% 25, ​​and a player with VPIP 65 and the same WTSD%. It is clear that the first player at showdown will have much stronger hands than the fish, which will go to showdown with frankly weak hands.

The pop-up of this stat reflects indicators that are often used together with WTSD%: WWSF and W$SD.

WWSF– shows how often a player wins the pot after seeing the flop. For example, if an opponent has a WWSF of less than 40, then it would be safe to assume that the opponent bluffs quite rarely; if this indicator is, say, above 48, then the opponent will often take the pot by bluffing.

W$SD– shows how often the player wins the pot at showdown (average 50-51%). The higher the W$SD indicator, the less often our opponent will bluff, reaching the showdown with stronger hands.

This pop-up also displays W$SD F/T/R Raise And F/T/R Check/raise– thanks to these stats, you can see how often your opponent wins at showdown by raising or check/raising on each street.

Of course, all of these stats should be used in conjunction with each other, and also have a fairly large sample, especially if you want to know, for example, how often an opponent wins the pot after a check/raise on the river.

For clarity, let's look at an example: you received a flop continuation bet raise from an opponent with WTSD – 27, WWSF – 43 and W$SD (flop raise) – 54 and you are wondering what to do with pocket aces. Based on the opponent's stats, this would be a fairly simple fold: the opponent gets to showdown relatively often, wins when he sees the flop - rarely, and wins after raising the flop at showdown - often. If our opponent had the following values ​​of these indicators, then we could catch him on a bluff: WTSD - 25 W$WSF - 48 and W$SD (flop raise) - 47.



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