ATI radeon 6990 card is inoperative. Video cards

The market for top graphics accelerators throughout last year was devoid of at least some share of interest. Not least because of the impossibility or unwillingness of NVIDIA to release an analogue of AMD's dual-core solution. For this reason, the HD 5970 video card reigned supreme at the top of Olympus 3D graphics.

A year has passed, and again AMD is releasing an update in the form of the AMD Radeon HD 6990. There have been many rumors about what the most advanced and technologically sophisticated graphics adapter will be. But, as before, the company decided not to compromise, but to make a full-fledged video card without looking at a competitor.

Characteristics table

Specifications HD 5970HD 6970HD 6990GTX 580
Codename HemlockCayman XTAntillesGF110
Process technology, nm 40 40 40 40
Core / core size, mm 2 334 x2 389 389 x2 ~530
Number of transistors, million 2154 x2 2640 2640 x2 3300
Core frequency, MHz2D 157 150 150 50 / 100
3D 725 880 830/880 772 / 1544
OC core frequency, MHz 950 950 980 850 / 1700
Core voltage, V2D 0,95 0,90 0,90 0,96
3D 1,10 1,18 1,12/1,175 1,06
Number of shaders, pcs. (PS) 1600 x2 1536 1536 x2 512
The number of rasterization blocks, pcs. (ROP) 32 x2 32 32 x2 48
Number of texture units, pcs. (TMU) 80 x2 96 96 x2 64
Maximum fill rate, Gpix / sec 46,4 28,2 53,1/56,3 37,1
Maximum texture sampling rate, Gtex / sec 58 84,5 159,4/169 49,4
Pixel / Vertex Shader Version 5.0 / 5.0 5.0 / 5.0 5.0 / 5.0 5.0 / 5.0
Memory type GDDR5GDDR5GDDR5GDDR5
Effective memory frequency, MHz2D 1200 300 300 67
3D 4000 5500 5000 4008
Effective memory frequency, OC MHz 4400 5800 5800 4100
Memory voltage, V2D 1,60 1,60 1,60 1,36
3D 1,60 1,60 1,60 1,62
Memory size, MB 1024 x2 2048 2048 x2 1536
Memory bus, bit 256 x2 256 256 x2 384
Memory bandwidth, GB / sec 128 x2 176 160 x2 192,4
Power consumption, W2D 42 20 37 nd
3D 294 250 375 / 450 244
Crossfire / Sli YesYesYesYes
Card size LxWxH, mm 340x100x38270x100x37340x100x38270x100x38
Recommended price, $ 599 369 699 499

Architecture and improvements

The graphics core of Antilles is a pair of Cayman GPUs, externally and architecturally completely identical. This means that there is no need to talk about the difference between them. All previously covered nuances of the configuration and placement of the main units have already been considered in the laboratory.

Appearance

The length, width and height of the card remained unchanged compared to the HD 5970. The inherent “squareness” in the design is the main feature of the entire AMD HD 6xxx line.

Compared to other AMD graphics cards, the HD 6990 is most similar in design concept to the HD 6850's younger sister. The same well-developed openings at the end, which serve for the outlet of hot air. The central location of the fan is due to the desire to evenly cool both graphics cores.

Previously, due to the lower heat dissipation, AMD used sequential cooling of both GPUs. But that has changed, which is not surprising given the Cayman's hot temper. The growth in electricity consumption forced engineers to radically redesign the cooling system, I will talk about it a little later.

As you can see from the photographs, the casing has increased in width slightly, while the width of the PCB remains unchanged. Comparing the length of both cards, one cannot fail to notice the supposedly large length of the new one, but this is a deceptive feeling. In fact, it is the same, but +/- 2… 3 mm does not make the difference significant.

Test bench

  • Motherboard: MSI Big Bang-XPower BIOS 1.5B2;
  • Processor: Intel Core i7 920 4305 MHz (205 x 21, 1.31 V);
  • Cooling system: Water cooling system;
  • Thermal interface: Arctic Cooling MX-2;
  • RAM: Kingston HyperX KHX2000C9AD3T1K3 / 6GX 6 x 2 GB, DDR3 1640 MHz (7-7-7-19-1T, 1.65 V);
  • Hard drive: Seagate 7200.11 320 GB;
  • Power supply: Tagan TG1100-U95 1100 W;
  • Audio card: ASUS Xonar HDAV 1.3;
  • Operating system: Microsoft Windows 7 x64 SP1;
  • Driver version for ATi / AMD Catalyst 11.2, exception HD 6990 - Catalyst special 11.3, NVIDIA - nforce 266.xx.

Printed circuit board

The power system is built according to the 4 + 2 scheme, each GPU is supposed to use a 4-phase power converter, plus 2 phases for memory. The HD 6990 has sixteen microcircuits with a density of 2 Gbit. Manufacturer Hynix, marking T2C, which corresponds to an effective maximum frequency of 5 GHz.

There are two PWM controllers, manufactured by Volterra. In general, we have before us the continuation of AMD's traditions of trusting proven solutions in the form of Volterra.

Cooling system

For the first time on a video card of this level, AMD decided to use the entire list of the latest developments, including a special high-performance thermal paste. Two radiators based on an evaporation chamber. The peak performance of the fan-radiator combination is up to 450 watts.

On the side of the Crossfire connector, a mode switch is installed, in the first version, the standard GPU frequencies are 830 MHz, in the second, they are increased to 880 MHz.

List of used measuring and control devices and tools

  • Sound level meter: Center 320;
  • Multimeter: Fluke 289;
  • Electricity tariff: E305EMG;
  • Microphone: Philips SBC ME570.

Testing tools and methodology

For the correct measurement of temperature and noise, the following conditions were used:

Closed room with an area of ​​4 m 2, inside which there is a system for automatic support of climatic conditions. V in this case the temperature level was set at around 26 ° С + -1 ° С. Four sensors monitored the accuracy of compliance with the specified parameters, one of which was located 5 cm from the fan of the video card cooling system and was the leading one. It was used for the main correction of the room temperature.

The noise was measured at a distance of 50 cm from the video card. The background level was 22 dBA. An SSD was used as a hard drive, and the power supply, pump, radiator with fans were outside the room during the measurement. There were no other components at the stand that made any noise.

The sound recording of the cooling system was made at a distance of 10 cm from the fan. The first 10-20 seconds of no load in idle mode, then 100% load was switched on using Furmark. The highest noise level is reached at the end of the audio recording. The temperature regime and noise were determined in advance so that during the recording of the audio track you could hear exactly the maximum noise.

The level of electricity consumption [watts] in idle time was estimated according to the indications of the E305EMG tariffifier immediately after the operating system was loaded. The values ​​displayed in the graph correspond to the minimum achieved figures from the device. Under load, the video cards were tested with FurMark version 1.9.0. After 10-15 minutes, the temperature and fan speed reached their theoretical maximum. Then the data was entered into the table.

For a visual comparison of video cards, all games used as test applications were run at 1680 x 1050, 1920 x 1200 and 2560 x 1440 resolutions.

In some games, where possible, built-in performance measurement tools were used:

  • 3DMark Vantage - Extreme 2560 x 1440 Gpu Score, Extreme, High, Performance;
  • 3Dmark 2011 - Extreme 2560 x 1440 Gpu Score, Extreme;
  • Aliens vs Predator DX 11 Benchmark v1.03;
  • Colin McRae DIRT 2;
  • Unigine Heaven Benchmark v 2.0 Dx;
  • Mafia II;
  • S.T.A.L.K.E.R .: Call of Pripyat (total values ​​are averaged over four modes).

For the games listed below, performance was measured using the FRAPS v3.2.5 utility:

  • Battlefield Bad Company 2;
  • Metro 2033.

VSync was disabled during testing.

To avoid errors in measurement errors, all tests were performed three times. When calculating the average FPS, the arithmetic mean of the results of all runs was taken as the final result.

Temperature regime, noise level and consumed electricity

Working temperatures

Degrees, ° С

Noise level

Please enable JavaScript to see graphs

Electricity consumption

Please enable JavaScript to see graphs

Listen to the cooling system (.wma).

AMD Radeon HD 6990:

description of the video card and results of synthetic tests

AMD Radeon HD 6990: Part 1: Theory

In this part, as usual, we will examine the video card itself, as well as get acquainted with the results of synthetic tests.

Pay

  • GPU: 2 x Radeon HD 6970 (Cayman)
  • Interface: PCI Express x16
  • GPU frequency (ROPs) (MHz): 830 (o / s 880) (nominal - 830 (o / s 880))
  • Memory frequency (physical (effective)) (MHz): 1250 (5000) (nominal - 1250 (5000))
  • Memory bus width (bit): 2 x 256
  • GPU Computing Units / Unit Frequency (MHz): 2 x 384/830 (o / c 2 x 384/880) (nominal - 2 x 384/830 (o / c 2 x 384/880))
  • Number of operations (ALU) per block: 4
  • Total number of operations (ALU): 2 x 1536
  • Texture units: 2 x 96 (BLF / TLF / ANIS)
  • ROP units: 2 x 32
  • Dimensions (mm): 330 × 100 × 33 (the last figure is the maximum thickness of a video card)
  • PCB color: black
  • RAMDACs / TMDS: integrated into the GPU
  • Output jacks: 1 × DVI (Dual-Link), 4 × mini-DisplayPort 1.2
  • Multiprocessor support: CrossFire X (Hardware)

AMD Radeon HD 6990 2x2048 MB 2x256-bit GDDR5 PCI-E

The card has 2 x 2048 MB GDDR5 SDRAM located in 16 chips (8 on each side of the PCB).

It makes sense to remind once again that the card requires additional power supply, with two 8-pin connectors! Hopefully AMD partners will invest in the appropriate power-splitter kit.

About the cooling system.

AMD Radeon HD 6990 2x2048 MB 2x256-bit GDDR5 PCI-E

Considering the particularly high energy consumption of the product, special requirements are imposed on the cooling system. Therefore, it is no longer possible to make the previously widely used method of positioning a cylindrical fan at the end of a cooler - for a simple reason: the processor units are spaced at the ends of the card. Therefore, the fan is located in the middle of the entire structure.

Copper radiators with evaporation chambers and cooling fins are pressed against each core. All this is connected by a common platform, which is also pressed against the power elements in the middle of the PCB. A central cylindrical fan drives air in 2 opposite directions, cooling the radiators. At the same time, for a more highly efficient heat transfer, modern materials are used in the form of interlayers between microcircuits and radiators, which are very fragile and, in fact, disposable. That is why AMD does not recommend disassembling the video card, because after assembly it is no longer possible to obtain the same CO efficiency.

As for the noise level, it is quite high under 3D load. The cylindrical fan accelerates quite strongly, and the noise of air passing through the radiators is noticeable. There is no noise in 2D mode or light 3D.

We conducted a study of the temperature regime using the EVGA utility (by A. Nikolaychuk AKA Unwinder) and received the following results:

As we can see, despite the simply colossal power consumption, the heating for the top-end accelerator is normal and does not exceed 90 degrees for the cores. That speaks about the high efficiency of the CO. At peak loads, consumption is about 360 W at the normal core frequency, and 418 W at the overclocking core frequency. So, stock up on heavy duty power supplies.

Equipment. Considering that reference samples never have a complete set, we will omit this question.

Installation and drivers

Test bench configuration:

  • Intel Core i7-975 (Socket 1366) based computer
    • Intel Core i7-975 processor (3340 MHz);
    • Asus P6T Deluxe mainboard based on Intel X58 chipset;
    • RAM 6 GB DDR3 SDRAM Corsair 1600 MHz;
    • WD Caviar SE WD1600JD 160 GB SATA hard drive;
    • Tagan TG900-BZ 900W power supply unit.
  • operating system Windows 7 64 bit; DirectX 11;
  • Dell 3007WFP monitor (30 ″);
  • ATI Catalyst 11.2 drivers; Nvidia version 266.58 / 266.66.

VSync is disabled.

Synthetic tests

The synthetic test packages we use can be downloaded from the following links:

  • D3D RightMark Beta 4 (1050) with a description on the site http://3d.rightmark.org.
  • D3D RightMark Pixel Shading 2 and D3D RightMark Pixel Shading 3- tests of pixel shaders versions 2.0 and 3.0 link.
  • RightMark3D 2.0 with brief description: Vista without SP1, Vista with SP1.

Synthetic tests were carried out on the following video cards:

  • Radeon HD 6990 OC with GPU frequency increased to 880 MHz - Dual-BIOS factory overclocking mode (hereinafter HD 6990 OC)
  • Radeon HD 6990 HD 6990)
  • Radeon HD 6970 with standard parameters (hereinafter HD 6970)
  • Radeon HD 5970 with standard parameters (hereinafter HD 5970)
  • Geforce GTX 570 SLI two GTX 570 video cards in SLI mode with standard parameters (hereinafter GTX 570 SLI)
  • Geforce GTX 580 with standard parameters (hereinafter GTX 580)

To compare the results of the new dual-GPU video card Radeon HD 6990, these solutions were chosen because: Radeon HD 5970 is the company's previous dual-GPU solution for the upper price range, the strongest one before the release of the model presented today; Radeon HD 6970 is the fastest single-chip solution from AMD from the same HD 6900 series, based on a similar Cayman video chip.

With solutions from Nvidia, things are a little more complicated. The Geforce GTX 580 is basically the company's fastest graphics card based on the latest GPU. It is not a competitor for the presented AMD video card in terms of price, but its results are interesting precisely as the maximum for single-board solutions from Nvidia at the moment.

But a pair of GTX 570s in SLI mode is taken as a kind of indicator under the conditional name "GTX 590", roughly showing the probable lower the level of performance expected in the spring of the company's two-chip solution. Perhaps such a real Nvidia video card will be based on two full-fledged GTX 580 chips, but just in case we insured ourselves by taking non-top GPU versions as an example.

Direct3D 9: Pixel Filling Benchmarks

This test determines the peak texel rate in FFP mode for a different number of textures applied to one pixel:

Even single-chip solutions in our test for filtering 32-bit (8 bits per color) textures show numbers that are far from theoretically possible. And we got strange results from dual-GPU ones. Nvidia SLI is clearly not working correctly in this test (the numbers are extremely low), and both AMD cards based on two GPUs do not work properly in CrossFire and / or run into the memory bus bandwidth.

Accordingly, there is no point in examining the results of this test from RightMark, we’ll better analyze the texturing speed figures according to the corresponding test from the 3DMark Vantage package below. The only thing that is clear is that all AMD solutions are stronger than all Nvidia graphics cards. And just for our own comfort, consider the same results in the fill rate test:

The numbers show a clear limitation of multi-chip technologies and in them we see everything the same as in the previous diagram. Nominally, the best result remains with the new top-end solution of the Radeon HD 6900 family, although the single-chip analogue is not too far behind. But all this is not very important, because the test results are incorrect.

Direct3D 9: Pixel Shaders benchmarks

The first group of pixel shaders that we are considering is very simple for modern video chips; it includes various versions of pixel programs of relatively low complexity: 1.1, 1.4, and 2.0, found in old games.

The tests are very simple for modern GPUs, even in a single copy, and the rendering speed in them is often limited by the texturing performance. Therefore, they do not show all the capabilities of modern video chips. Nevertheless, dual-GPU solutions get a good performance boost in them. The speed difference between the HD 6970 and the HD 6990 OC ranged from 23% to 91% in these tests. And the more difficult the test, the greater the gain from the second GPU.

The new HD 6990 performed well, outperforming the HD 5970 in all modes, although the difference between them was not very great. But in comparison with Nvidia's solutions, everything is generally fine - the latter are far behind. The reason for this is the poor SLI efficiency for two GTX 570s, which are not far behind one GTX 580. Also, the lack of texturing speed is clearly to blame for the poor performance of Nvidia solutions.

Let's look at the results of more complex pixel programs of intermediate versions:

And this time it turned out about the same as in the most complex tests of the last section. The SLI system of two GTX 570s again competes with a maximum of a single-GPU HD 6970, and not with real dual-GPU models from AMD. In both tests, the gain from CrossFire was almost 100%, but SLI is only effective in the Water subtest. The Cook-Torrance benchmark, which is computationally intensive, does not perform well on an SLI configuration for some reason.

It is clear that these tests are better suited for the AMD architecture, whose chips have a larger number of math and texture units. And the Radeon HD 6990 outperformed its dual-GPU predecessor with a margin, although the difference in Cook-Torrance was also not very large. But competitors from Nvidia are resting again.

Direct3D 9: Pixel Shaders 2.0 benchmarks

These tests of DirectX 9 pixel shaders are more complicated than the previous ones, they are close to what we see in multi-platform games, and fall into two categories. Let's start with the simpler shaders version 2.0:

  • Parallax Mapping- a texture mapping method familiar from most modern games, described in detail in the article.
  • Frozen Glass- complex procedural texture of frozen glass with controllable parameters.

There are two variants of these shaders: with a focus on mathematical calculations, and with a preference for fetching values ​​from textures. Consider mathematically intensive options that are more promising from the point of view of future applications:

These are universal tests that depend both on the speed of ALUs and on the speed of texturing; the overall balance of the chip is important in them. The performance of the new AMD graphics card model in the Frozen Glass test was only 50% higher than that of the single-chip Radeon HD 6970, although even this figure was sufficient to surpass both the GTX 580 and two GTX 570s with a margin. Alas, but the test again, clearly not for Nvidia, whose solutions are inferior due to weak texturing.

In the second test "Parallax Mapping" Nvidia's solutions feel a little better, but even there they lose, especially given the relatively low SLI efficiency - look, the result of the GTX 570 SLI is close to the GTX 580. But here it is curiously different - the speed of the HD 6990 turned out to be more than twice as high as HD 6970! But the box opened simply - the lack of optimization of the first drivers for the new architecture was to blame, and the updated drivers gave such a powerful acceleration.

It is logical that for Nvidia's solutions everything has once again become noticeably sadder, since with the texturing speed of the latest AMD chips, things are much better. Therefore, the latter are only increasing their advantage. Even a system with two GTX 570s loses to a single-GPU HD 6970 in both tests in the modification with emphasis on texturing. Well, the new two-chip top from the HD 6900 family turns out to be the fastest solution. It decently outperformed its predecessor HD 5970, which is understandable theoretically, because the performance of the TMUs is most important here.

All these were outdated tasks, mainly with an emphasis on texturing, and less often on fillrate. Next, we will look at the results of two more pixel shader tests - but this time version 3.0, the most complex of our pixel shader tests for the Direct3D 9 API. They are most indicative in terms of modern PC games, many of which are multiplatform. The tests differ in that they heavily load ALUs and texture units, both shader programs are complex and lengthy, and include a large number of branches:

  • Steep Parallax Mapping- a much more "heavy" version of the parallax mapping technique, also described in the article.
  • Fur- a procedural shader that renders fur.

In our toughest DX9 benchmarks, Nvidia's graphics cards have always outperformed AMD's solutions, in contrast to previous benchmarks in the subsection. This is due to the fact that the last two DX9 tests are not limited by the performance of texture sampling, but rather depend on the efficiency of the pixel shader code execution.

But Nvidia again let down a bit the comparatively low efficiency of dual-GPU rendering, since the GTX 570 SLI was not that much stronger than one GTX 580. But the speed of the HD 6990 OC is exactly twice as fast as the performance of the single-GPU counterpart HD 6970, which indicates the maximum efficiency of CrossFire. As a result, in tests of complex pixel shaders version 3.0, the new top-end video card from AMD was able not only to catch up with competitors, but also to outrun a system of two GTX 570s in one of the tests.

The speed in both PS 3.0 tests is weakly dependent on memory bandwidth and texturing, but the code is complex, which both new architectures from Nvidia and AMD do well. In addition, in this test, the difference between the efficiency of the previous and newest architectures of the company (Cypress and Cayman) was found to be maximum.

Direct3D 10: PS 4.0 Pixel Shader Tests (Texturing, Loops)

The second version of RightMark3D includes two familiar PS 3.0 tests for Direct3D 9, which were rewritten for DirectX 10, as well as two more new tests. The first pair adds the ability to enable self-shadowing and shader supersampling, which additionally increases the load on video chips.

These tests measure the performance of executing pixel shaders with loops, with a large number of texture samples (in the heaviest mode, up to several hundred samples per pixel) and a relatively low ALU load. In other words, they measure the texture sampling rate and branching efficiency in a pixel shader.

The first pixel shader test will be Fur. At the lowest settings, it uses 15 to 30 texture samples from the heightmap and two samples from the main texture. Effect detail - “High” mode increases the number of samples up to 40-80, enabling “shader” supersampling - up to 60-120 samples, and “High” mode together with SSAA differs in maximum “severity” - from 160 to 320 samples from the height map.

Let's first check the modes without supersampling enabled, they are relatively simple, and the ratio of the results in the “Low” and “High” modes should be approximately the same.

The performance in this test is most dependent on the number and efficiency of TMUs and ROPs. The results with the detailing of the “High” level are approximately one and a half times lower than with the “Low”, as it should be according to theory. In Direct3D 10 tests of procedural rendering of fur with big amount Nvidia's solutions used to be stronger for texture fetching, but the Radeon HD 6900 family noticeably pulled up to them.

In the variant without supersampling, the effective fill rate and memory bandwidth have a greater impact on performance. Therefore, the single-chip solution from Nvidia turned out to be ahead of the single-chip HD 6970, but due to the high efficiency of CrossFire, we again see that the HD 6990 has become the leader and outperforms the SLI configuration of two GTX 570 cards in the factory overclocked mode. It seems that Nvidia would like to make a dual-GPU card not based on a GTX 570, but on two GTX 580s ...

Let's look at the result of the same test, but with “shader” supersampling enabled, which quadruples the work, perhaps in such a situation something will change, and the memory bandwidth with fill rate will have less effect:

As always, the inclusion of supersampling increases the theoretical load by four times and the comparative results of Nvidia solutions drop noticeably. Now HD 6970 performs at the level of GTX 580, and two GTX 570s can only compete with the outdated HD 5970. The new dual-GPU solution HD 6990 outperforms all other video cards in both frequency modes. Again, we see a very good result from a fresh solution from AMD.

The second DX10 shader test measures the performance of complex pixel shaders with loops with a large number of texture samples and is called Steep Parallax Mapping. At low settings, it uses 10 to 50 texture samples from the heightmap and three samples from the main textures. When you turn on the heavy mode with self-shadowing, the number of samples doubles, and supersampling increases this number four times. The most complex test mode with supersampling and self-shadowing selects from 80 to 400 texture values, that is, eight times more than the simple mode. We first check the simple options without supersampling:

The second pixel-shader test Direct3D 10 is somewhat more interesting from a practical point of view, since varieties of parallax mapping are widely used in games, and heavy options like our steep parallax mapping are used in many projects, for example, in Crysis and Lost Planet games. Besides, in our test, in addition to supersampling, you can enable self-shadowing, which doubles the load on the video chip, this mode is called “High”.

The diagram is very similar to the previous one without supersampling anti-aliasing, but the positions of both Nvidia solutions have weakened. In the updated D3D10 version of the test without SSAA, the HD 6970 gets closer to the GTX 580, although it lags a little behind. On the other hand, the new Radeon HD 6990 now outperforms the GTX 570 SLI in all modes and frequency configurations. In this test, it has a clear advantage over the previous dual-GPU solution HD 5970. Let's see what will change the inclusion of supersampling, because it usually causes an additional drop in speed on motherboards with Nvidia GPUs.

When supersampling and self-shadowing are enabled, the task is even more difficult; enabling both of these options together increases the load on the cards by almost eight times, causing a large drop in performance. The difference between the speed indicators of the tested video cards has changed, the inclusion of supersampling affects the same as in the previous case - AMD cards slightly improved their indicators relative to Nvidia solutions.

And again, with SSAA enabled, the single-chip HD 6970 shows results at the level of the GTX 580, and the new product based on two GPUs outperforms the SLI system from a pair of GTX 570s. The comparative difference between Cayman and Antilles is close to twofold, which again speaks of the excellent performance of CrossFire. SLI also performs well, but the relative weakness of the GTX 570 prevents a pair of these cards from catching up to the HD 6990.

In general, based on a couple of recent tests, we can conclude that the dual-chip board of the HD 6900 family released today outperforms its potential competitor from Nvidia if it is based on two GTX 570s or has similar characteristics: the number of execution units and the clock speed. ...

Direct3D 10: PS 4.0 Pixel Shader Benchmarks (Compute)

The next couple of pixel shader tests contain the minimum number of texture fetches to reduce the impact of TMU performance. They use a large number of arithmetic operations, and they measure exactly the mathematical performance of video chips, the speed of execution of arithmetic instructions in a pixel shader.

The first math test is Mineral. This is a complex procedural texturing test that uses only two texture data samples and 65 instructions like sin and cos.

The results of the extreme mathematical tests usually correspond to the difference in frequencies and the number of execution units, with little influence on their effectiveness. In such cases, the modern AMD architecture has a huge advantage over competing video cards from Nvidia, and this perfectly explains the results obtained.

The theoretical difference in AMD's favor is so great that even a system with two GTX 570s performs only slightly better than a single-GPU Radeon HD 6970! It is clear that even the HD 5970 outperforms two GPUs from Nvidia, although the theoretical difference between them is even greater.

But the theory changes little in the event of a confrontation between HD 6990 and GTX 570 SLI - the new top-end video card from AMD is 80% faster in simple mathematical calculations, compared to a hypothetical dual-GPU Nvidia video card based on two GF110s with the characteristics of GTX 570. In this case, and CrossFire and SLI effectively coped with the parallelization of work on two chips, and the difference between the HD 6970 and HD 6990 OC is close to twofold.

Consider the second shader computation test called Fire. It is heavier for ALU, and there is only one texture fetch in it, and the number of instructions like sin and cos is doubled, to 130. Let's see what has changed with increasing load:

And this time all the solutions remained in approximately the same positions. The only difference is that the relative performance of the two Cypress chips has improved slightly. Otherwise, there are practically no changes. Since the rendering speed in the test is limited exclusively by the performance of the shader units, the HD 6990 is again the clear leader.

The new model is followed by a dual-GPU HD 5970 from the same AMD, and both systems based on Geforce are inferior to them. The GTX 570 SLI is again not far from the single-chip HD 6970. Nvidia in the next generation clearly needs to change something, increasing the mathematical power.

Direct3D 10: geometry shader benchmarks

The RightMark3D 2.0 package contains two tests of the speed of geometry shaders, the first version is called "Galaxy", the technique is similar to the "point sprites" from previous versions of Direct3D. It animates a particle system on the GPU, a geometric shader from each point creates four vertices that form a particle. Similar algorithms should be widely used in future DirectX 10 games.

Changing the balancing in the geometry shader tests does not affect the final rendering result, the final image is always exactly the same, only the scene processing methods change. The "GS load" parameter determines in which of the shaders the calculations are performed - in vertex or geometric. The number of calculations is always the same.

Let's consider the first variant of the Galaxy test, with calculations in a vertex shader, for three levels of geometric complexity:

The ratio of speeds at different geometric complexity of scenes is approximately the same for all solutions, the performance corresponds to the number of points, with each step the FPS drop is almost twofold. The task for modern video cards is not particularly difficult, overall performance is limited not only by the geometry processing speed, but also by the memory bandwidth or fill rate to a certain extent (only within the GPU of one manufacturer).

Alas, although the new AMD chips are distinguished by increased geometric performance, they have nothing to brag about in this test. The factory-overclocked HD 6990 OC is only slightly ahead of the single-GPU GTX 580. It's no wonder that two GTX 570s in SLI became the sole benchmark leader, 50% faster than the HD 6990. And the new AMD card is not far behind the previous generation Radeon HD 5970. Perhaps this is the fault of the memory bandwidth limitation or the ROP units do this work ineffectively, as we noted earlier.

Let's see how the situation will change when transferring part of the calculations to the geometry shader:

When the load changed in this test, the numbers for solutions from both Nvidia and AMD remained almost unchanged. Although video cards of the HD 6900 family in this test still react slightly to changes in the GS load parameter, which is responsible for transferring part of the calculations to the geometric shader, showing results slightly higher than in the previous diagram. But this does not change anything, in fact, a serious lag behind the GPU architecture of Nvidia remains. Let's see what will change in the next test, which assumes a heavy load on geometry shaders.

Hyperlight is the second geometry shader test that demonstrates the use of several techniques at once: instancing, stream output, buffer load. It uses the dynamic creation of geometry using rendering in two buffers, as well as a new Direct3D 10 feature - stream output. The first shader generates the direction of the rays, the speed and direction of their growth, this data is placed in a buffer that is used by the second shader for rendering. For each point of the ray, 14 vertices are built in a circle, up to a million output points in total.

A new type of shader program is used to generate "rays", and with the "GS load" parameter set to "Heavy" - also for their rendering. That is, in the "Balanced" mode, the geometry shaders are used only for creating and "growing" rays, the output is carried out using "instancing", and in the "Heavy" mode, the geometry shader is also involved in the output. Let's look at light mode first:

It is immediately clear that the test for comparing multi-chip systems is simply not suitable. For some reason, both CrossFire and SLI in this test are not only inoperable, but also show abnormally low results, much worse than similar single-chip systems. This is somewhat similar to the fill rate test performed by the GTX 570 SLI. Well, we compared single-chip video cards back in December - Nvidia's solutions are clearly faster here.

However, the numbers may change in the next diagram, in a test with more active use of geometry shaders.

But no, we see exactly the same thing here - the Hyperlight test is not suitable for multi-chip graphics systems. Both Nvidia SLI and AMD CrossFire perform equally inadequately. In any case, according to previous comparison materials and the results of the GTX 580 and HD 6970, we can see that Nvidia graphics cards cope with geometry shaders much better than AMD solutions.

And it is unlikely that the Radeon HD 6990 will change anything here, well, except that two GPUs from AMD will still catch up with one chip produced by Nvidia. Probably, AMD engineers have yet to solve the problem of parallelizing the operation of the geometry setup blocks, which these tests can run into.

Direct3D 10: speed of fetching textures from vertex shaders

The Vertex Texture Fetch tests measure the speed a large number texture samples from the vertex shader. The tests are similar in essence and the ratio between the results of the cards in the tests "Earth" and "Waves" should be approximately the same. In both tests, it is used based on texture samples, the only significant difference is that the Waves test uses conditional transitions, while the Earth does not.

Consider the first test "Earth", first in the "Effect detail Low" mode:

Previous studies have shown that the results of this test are influenced by both texturing speed and memory bandwidth, to some extent. And multichips, in contrast to the last test of geometric shaders, perform very well here.

The Radeon HD 6990, based on two new GPUs, performs very well, even just above the two GTX 570s in SLI. Which are far behind only in the simplest mode (for Nvidia video cards in this test, the performance is clearly limited by something).

The efficiency of dual-GPU configurations is quite good, the difference between HD 6990 and HD 6970 is almost two times. That is why the new AMD solution becomes the leader of the test. Let's look at the performance in the same test with an increased number of texture fetches:

In the second VTF test, the ratio of the results changed noticeably, especially in the hard mode. Although Nvidia graphics cards continue to perform poorly in the lightest conditions. Probably, with a small number of polygons, the rendering speed is limited by something (it doesn't look like memory bandwidth), and in this case the new AMD motherboard even outperforms a potential dual-GPU solution from Nvidia.

But in heavy modes, the difference remains in favor of Nvidia. The previous two-GPU top Radeon HD 5970 shows speed at the level of a single-GPU GTX 580, and the HD 6990, even when overclocked, lags behind a system of two GTX 570s, although not too much.

Let's consider the results of the second test of texture samples from vertex shaders. The Waves test has a smaller number of samples, but it uses conditional jumps. The number of bilinear texture samples in this case is up to 14 ("Effect detail Low") or up to 24 ("Effect detail High") for each vertex. The complexity of the geometry changes in the same way as in the previous test.

The results in the second test of vertex texturing - "Waves", are traditionally very different from what we saw in the previous diagrams. In this test, single-chip video cards show similar results, which can be attributed to the limited video memory bandwidth, but the efficiency of two-GPU rendering is very high - almost 100%.

And therefore, given that the Cayman is a full-frequency and full-fledged top-end GPU, and there are two of them installed on the HD 6990, this solution comes out on top in comparison, and the SLI system of two Geforce GTX 570 lags behind the new AMD board quite strongly. Let's consider the second variant of the same test:

The difference compared to the previous diagram is extremely small. Although the speed of Nvidia video cards "sagged" much less than that of AMD solutions. Therefore, in the mode with a small number of polygons, the Radeon HD 6990 presented today remains the best, but on average and heavy the system on two GTX 570s is already in the lead. And a single GTX 580 competes with the old, but two-chip HD 5970.

3DMark Vantage: Feature tests

The synthetic benchmarks from the 3DMark Vantage suite may show us something that we missed earlier. Feature tests of this test suite have DirectX 10 support and are interesting because they differ from ours. When analyzing the results of new video cards in this package, we can make some new and useful conclusions which eluded us in the tests of the RightMark family. Unfortunately, the company's even newer test suite, 3DMark11, does not contain specialized synthetic tests and is not at all interesting to us in this case.

Feature Test 1: Texture Fill

The first test is the texture sampling speed test. Used to fill a rectangle with values ​​read from a small texture using multiple texture coordinates that change every frame.

The results of video cards in the texture test by Futuremark are always close to the theoretically possible level of texture fetching speed and the efficiency of video cards from AMD and Nvidia in it is slightly higher than in ours. In this test, we always get a different ratio of results compared to RightMark, and even more so this time.

So, the diagram clearly shows that AMD video cards are much faster in texturing compared to their competitors. Even the single-chip model Radeon HD 6970 shows results close to two GTX 570s, not to mention dual-GPU solutions. The dual-GPU HD 6990 is the clear leader in the test, because the texture performance of the Cayman has noticeably increased compared to the Cypress, and there are also two GPUs installed, not one. An excellent result for a novelty!

Feature Test 2: Color Fill

This is a fill rate test. A very simple pixel shader is used with no performance limitation. The interpolated color value is written to the offscreen buffer (render target) using alpha blending. A 16-bit FP16 off-screen buffer is used, which is most often used in games that use HDR rendering, so this test is quite timely.

Here we also see a completely different situation compared to our fillrate test. The Futuremark subtest measures ROP performance, with almost no impact on video memory bandwidth. Here Nvidia cards compete quite well with AMD solutions and do it quite well.

The single-GPU Geforce GTX 580 is clearly faster than the analogous Radeon HD 6970, and the two GTX 570s are only slightly lacking in the HD 6990. And yet, in order for the future dual-GPU card from Nvidia to compete strongly for the HD 6990, it will need to be based on two chips with characteristics similar to the GTX 580, not the GTX 570.

The influence of the memory bandwidth on the test results can be seen from the HD 6990 figures in two modes. At first it may seem strange that there is almost no difference between them, but the explanation for this is very simple - in the mode of increased frequencies, only the GPU clock frequency changes, and the video memory frequency remains nominal, limiting the memory bandwidth. Therefore, the results are shown to be similar.

Feature Test 3: Parallax Occlusion Mapping

One of the most interesting feature tests, as a similar technique is already used in games. It draws one quadrangle (more precisely, two triangles), using a special technique Parallax Occlusion Mapping, which simulates complex geometry. Quite resource-intensive ray tracing operations and high resolution depth map are used. Also this surface is shaded using the heavy Strauss algorithm. This is a test of a very complex and GPU-heavy pixel shader containing numerous texture selections for ray tracing, dynamic branches and complex lighting calculations using Strauss.

This test differs from other similar ones in that the results in it depend not exclusively on the speed of mathematical calculations or the efficiency of branch execution or the speed of texture fetching, but on a little bit of everything. And to achieve high speed, the right balance of performance of different GPU units is important. Affects the speed and efficiency of branching in shaders.

Comparative results for AMD video cards are very similar to what we saw in the texture performance test a little higher. Well, the solutions of the Nvidia board received a slight increase in speed, which means that not only texture performance affects the test results. As a result, even taking into account the pulling up of Nvidia solutions, the new dual-GPU model from AMD remains the leader. A pair of GTX 570s successfully compete only with the HD 5970 on the previous generation GPU.

Feature Test 4: GPU Cloth

The test is interesting in that it calculates physical interactions (imitation of tissue) using a video chip. Vertex simulation is used, using combined work of vertex and geometry shaders, with several passes. Use stream out to transfer vertices from one simulation pass to another. Thus, the performance of vertex and geometry shaders execution and stream out speed are tested.

Rendering speed in this test depends on many parameters, the main of which are geometry processing performance and geometry shader execution efficiency. As in our tests, Nvidia's graphics cards perform clearly better in this application, well ahead of the competition.

The test clearly shows the advantage of the new generation of AMD architecture over the old one. After all, the Radeon HD 6970, based on one Cayman, copes with the dual-GPU HD 5970 (perhaps its CrossFire did not work in this test). The performance gain from the second Cayman was almost 100%, but this still did not allow even getting close to a pair of GTX 570s. Moreover, even one GTX 580 shows the speed only 20% lower than that of the two-GPU novelty. Most likely, this is due to the difference in the organization of the graphics pipeline for processing geometry.

Feature Test 5: GPU Particles

Physical simulation test of effects based on particle systems calculated using a video chip. Vertex simulation is also used, each vertex represents a single particle. Stream out is used for the same purpose as in the previous test. Several hundred thousand particles are calculated, all are animated separately, and their collisions with the height map are also calculated.

Similar to one of the tests in our RightMark3D 2.0, particles are rendered using a geometry shader, which creates four vertices from each point, forming a particle. But the test most of all loads shader units with vertex calculations, stream out is also tested.

The results of another test from the 3DMark Vantage package are similar to those we saw in the previous diagram, and here the geometry processing speed is also most important. Therefore, the last generation in the form of a Radeon HD 5970 card has become an outsider, lagging behind both systems from Nvidia, which are the clear leaders, as well as the new models of the HD 6900 family based on Cayman chips.

The power of the chips of the new AMD architecture is only enough to compete with the single-GPU Geforce GTX 580, and a pair of GTX 570s ran far ahead. It turns out that in synthetic tests of imitation of tissues and particles from the 3DMark Vantage test suite, in which geometric shaders are actively used, the solutions of the HD 6900 line continue to lag behind competing video cards with excellent geometry processing speed.

Feature Test 6: Perlin Noise

The last feature test of the Vantage package is a mathematically intensive test of the video chip, it calculates several octaves of the Perlin noise algorithm in a pixel shader. Each color channel uses its own noise function for more load on the video chip. Perlin noise is a standard algorithm often used in procedural texturing and uses a lot of math.

But in a purely mathematical test from the Futuremark package, showing the peak performance of video chips in extreme tasks, we saw approximately the same as in similar tests from our RightMark 2.0 package - a complete defeat of Nvidia solutions.

But here's the strange thing - the result of HD 6990 in normal mode is abnormally low. With a theoretical difference of 6%, it turned out to be more than a quarter of the lag behind the overclocked mode. Why? We think that the too clever power management system PowerPlay is to blame for this, which reduced the clock frequency on the overclocked version, and with it the performance of the solution when the set power consumption threshold was reached. And in "OC" mode, the system simply spread its wings.

Otherwise, there were no revelations. Nvidia's boards are far behind AMD solutions even from other price ranges in peak mathematics, so the comparison is far from in their favor. The two GTX 570s miss even the Radeon HD 5970, let alone the HD 6990 in the factory overclocked Dual-BIOS. Nvidia and three GF110s on one board won't help here ...

Conclusions on synthetic tests

Based on the results of synthetic tests of a new video card from the Radeon HD 6900 family, based on two Cayman GPUs, as well as the results of other models of video cards produced by both manufacturers of discrete video chips, we can conclude that this is the fastest video card on the market today, and An excellent replacement for the Radeon HD 5970.

Thanks to the installation of two powerful GPUs based on the new AMD architecture, the Radeon HD 6990 video card released today is even further ahead of the competitor in the face of the best (but single-chip) Nvidia solution - the Geforce GTX 580. And before the release of a dual-chip video card from this company, if any will take place , it is the Radeon HD 6990 that will be the fastest. In most synthetic tests, it outperformed other models, except for those rare applications in which performance is limited by the speed of geometry processing, tessellation, and geometry shader execution.

Even the single-chip Radeon HD 6970 showed decent speed in synthetics, and the high efficiency of the CrossFireX mode allowed the HD 6990 to become almost twice as fast. And the advantage of the video card presented today is especially noticeable in texturing tests and peak mathematical performance, which has become traditional for AMD solutions.

Of the potential drawbacks, in addition to lagging in geometric performance, we can note not very outstanding results in mathematical tests, compared to the HD 5970. And also the very real possibility that the PowerTune power management system can reduce clock frequencies when reaching maximum power consumption in some the most demanding synthetic tests, not allowing them to show higher performance.

But these little fly in the ointment make little difference. As we already wrote above, the new solution will certainly turn out to be the most productive video card in gaming tests as well. And the results of the Radeon HD 6990 in synthetic tests simply have to be confirmed by the corresponding figures in the "game" part of our material. Accordingly, the price of the solution turned out to be high, but it is fully justified by the fact that the Radeon HD 6990, in principle, has no competitors.

Speaking of competitors. According to numerous rumors, Nvidia is ready to release its version of a dual-chip board on two GF110 chips soon. And the outcome of the two-GPU battle will depend on what characteristics these two GPUs endow, whether they are closer to the GTX 570 or the GTX 580. According to our tests, it is obvious that it is highly desirable for Nvidia to get as close as possible to the frequencies and the number of execution units available in the GTX 580 to outperform the announced solution, especially in the factory overclocked mode.

But it will not be so easy to do this, because the main limitation will be the rather high power consumption of the GPU from Nvidia. In the meantime, the characteristics of their future video card are unknown, and we can only guess about them. And to make the fortune-telling, let's look at the results of the Radeon HD 6990 gaming tests.

With the release of the Cayman GPU, the new GPUs do not perform as well against the competitor as they did when Cypress was announced. Accelerators Radeon HD 6970 are able to compete only with the GeForce GTX 570, but not with the flagship of the "green" - GeForce GTX 580. As part of the chosen strategy for AMD, a logical step is to release a dual-processor solution based on GPU Cayman, and today we are with you in once again they offer to witness the change of power. This time the graphics accelerator AMD Radeon HD 6990, also known under the codename Antilles, claims the title of champion.

I would like to say right away that no revolutionary changes in the architecture of the GPU Radeon HD 6990 have occurred. As in the case of the Radeon HD 5970, the new product is nothing more than a slightly slowed down Cayman CrossFireX tandem on one board. However, this does not make the two-GPU monster less interesting, since AMD engineers used a number of unusual solutions in the development of the HD 6990.

Dual BIOS appeared in serial samples of AMD accelerators, starting with the Radeon HD 6950/6970, then the reference samples of AMD accelerators were equipped with a duplicate chip, write-protected and containing settings that are safe from the manufacturer's point of view. Now the second BIOS chip contains a slightly modified firmware, in which, in addition to the increased voltage on the GPU (from 1.12 to 1.175 V), the clock frequency of both graphics chips is increased from 830 to 880 MHz (exactly like the Radeon HD 6970) ... True, by providing such an opportunity, AMD disclaims warranty obligations in the event of damage to the video card when using an alternative firmware. Further good news for all enthusiasts is the expansion of the clock speed limit that can be set using the AMD OverDrive utility built into Catalyst drivers.

The maximum power consumption of the Radeon HD 6990 with PowerTune technology active is 450W. I must say that the Radeon HD 6990 is a very voracious thing, so for stable operation of the accelerator, AMD engineers have modified the PCB layout and improved the power system in comparison with analogs of previous generations. The symmetrical layout allows providing stable power supply not only to both GPUs, but also to the sets of memory chips serving them. In addition, colder elements were used in the power supply system.

A significantly redesigned turbine is used as a cooling system, which, in comparison with previous counterparts from AMD, should provide 20% more powerful air flow. The thermal interface between the cooling system and graphics chips is performed by a special compound called Phase change material, thanks to which, according to AMD, the heat transfer efficiency has been improved by 8%.

It is already obvious that the performance of the AMD Radeon HD 6990 is not enough high level that's why AMD is literally pushing new card owners to build Eyefinity configurations. For this, three adapters will be supplied with each Radeon HD 6990 accelerator: passive miniDP-> SL-DVI, active miniDP-> SL-DVI and passive miniDP-> HDMI.

The leitmotif of the presentation dedicated to the Radeon HD 6990 was the idea of ​​achieving maximum quality in existing games. To do this, AMD proposes to use multi-monitor configurations, coupled with image quality improvement techniques such as Morphological Anti-Aliasing (MLAA) and Enchanced Quality Anti-Aliasing - EQAA. The manufacturer claims 69 games certified for Eyefinity and hundreds more projects that are compatible with this technology. By the way, the new portrait mode Eyefinity 5x1 will be supported by such anticipated innovations as Dragon Age II, Total War: Shogun 2, DiRT 3 and Deus Ex: Human Revolution.

The design of the cooling system does not differ much from what we saw in the Radeon HD 6970, except that the accelerator itself became larger and the turbine migrated from the “tail” to the center of the video card. By the way, the dimensions of the Radeon HD 6990 are comparable to those of the Radeon HD 5970, so if your case could fit the latter, then the Radeon HD 6990 will fit easily.

There are 4 miniDP and one DL-DVI connectors on the terminal panel. AMD suggests connecting devices incompatible with these interfaces using appropriate adapters. Since the company promised to invest three adapters in each box with the Radeon HD 6990, the owners of these video cards will have no problems with connecting output devices. Due to the placement of all the connectors in one row, the upper part of the plug was completely given under the ventilation grill, through which hot air is thrown out by the turbine outside the system unit.

ATI Radeon HD 6990 Specifications
Name Radeon HD 6990
Core Antilles x 2
Process technology (μm) 0.04
Transistors (million) 2640 x 2
Core frequency 830
Memory frequency (DDR) 5000
Bus and memory type GDDR5 256-bit x 2
Memory bandwidth (GB / s) 160 x 2
Unified Shader Units 1536 x 2
Unified Shader Unit Frequency 830
TMU to conveyor 96 x 2
ROP 32 x 2
Shaders model 5.0
Fill Rate (Mpix / s) 53120
Fill Rate (Mtex / s) 159360
DirectX 11
Memory 2048 x 2
Interface PCI-E 2.1

Not far from the CrossFireX connector there is a BIOS chip switch. By default, it is set to "2", which means that the video card will work with the frequency formula 830/5000 MHz for the graphics core and video memory, respectively. But as soon as you switch it to position 1, the video card starts working at frequencies of 880/5000 MHz. Of course, it is necessary to change the position of the toggle switch when the system power is off.

To power the Radeon HD 6990, you need to connect two eight-pin PCI-Ex connectors. On this moment This graphics card is one of the fastest graphics solutions on the market, with performance roughly equal to the GeForce GTX 590.

Having made a purchase from us, you will 100% pick up your ordered goods in the most short time! After all buy goods from abroad not so easy, but we can easily we organize mailing throughout Russia and the CIS(delivery is organized to Kazakhstan, Ukraine, Belarus, etc.). This page contains the features and technical specifications of the goods, delivery is free and the price (indicated in rubles) for all goods on our website is final (you do not need to pay extra when receiving the parcel). Insurance of all parcels ordered from us is a guarantee of receipt of the goods, and competent specialists will help you buy radeon 6990m gddr5 laptop without any problems and get only the joy of your purchase. You can also use our online catalog to search for other products (over 300 million products from all over the world) that we can also order for you. More than 60,000 people have already appreciated the work with our company.

Buy radeon 6990m gddr5 laptop

If you are looking for where you can find many different radeon 6990m gddr5 laptop then you have come to the right place! We can buy with delivery in Russia and the CIS(we deliver to Belarus, Ukraine, Kazakhstan, etc.). All parcels ordered through our company are insured and this is a 100% guarantee of receipt of the goods. A qualified support service will help you, advise on consumer properties, which will allow you to get only joy and good emotions from your purchase. If you scroll the page Above, you will find a table where all the technical characteristics and features... Delivery to your city is free, and the price offer is indicated in rubles (for all goods in our huge online catalog) - final (no additional payment is required upon receipt of an order by mail). We are engaged in delivery of goods from abroad for more than 10 years, which allows us to claim with a 100% guarantee that we buy radeon 6990m gddr5 laptop and we will make its shipment to you fast and safe, without delay or any problems. Please use our online catalog to find other products as they contain more than 300 million lots from all over the world, which we can also order for you.

Warranty for radeon 6990m gddr5 laptop

By purchasing from us, you are guaranteed to receive your purchase as shown in the picture and in the shortest possible time! We organize delivery throughout Russia and the CIS (delivery to Belarus, Ukraine, Kazakhstan, etc.). You can also use our catalog to search for other products (more than 300 million products from all over the world), which we can also order for you. We are offering a super price for the radeon 6990m gddr5 laptop, plus you get free access to our advanced customer protection program and free shipping. The price indicated in rubles for all products in this category is final. All orders are insured for 5,000,000 (five million rubles) at IC Gaide JSC.

Random review of our work

Incredibly fast and easy delivery of the order from India (drops DR RECKEWEG CINERARIA MARITIMA EYE DROPS Without Alcohol 10 ml.), I am still impressed! Thanks a lot! ... The author is Alexandra Vasilievna. Date 2019-07-05. Locality: Moscow, Russia

Surely many of you asked yourself the question - why is there a prestige race among graphic accelerator manufacturers? It would seem that the main profit for companies comes from the sale of medium-cost or even budget devices, so why go out of your way just to show brute force, especially if this does not significantly affect profits? It's all about the image. If a company, be it AMD or NVIDIA, demonstrates absolute technical superiority, then for many this factor is decisive when choosing graphics, albeit a budget one. The logic of an inexperienced user is simple - a leader cannot make bad accelerators, so I'd rather be on the winning side. This is why the giants of the graphics industry are so eagerly trying to prove to the world that their graphics have the maximum processing power.

In the production of accelerators, NVIDIA and AMD, as we have already mentioned many times, have chosen different paths to achieve this goal. NVIDIA primarily relies on powerful single-chip solutions, while AMD creates not very complex GPUs and prefers to place them in pairs on one board in order to achieve maximum performance. What about Cypress, you ask? Indeed, at the time of its release and for half a year, this GPU was the most powerful in the world, and cards based on it outperformed all equivalent products of a competitor! It is fair, however, if you think about it, at the time of AMD Cypress's release, the strength of this GPU was visible only against the background of NVIDIA's weakness, which faced a number of technological problems in the production of the GF100. And if you remember about the existence of the accelerator Radeon HD 5970, in general, everything falls into place. The strategy chosen by the company is valid.

With the release of the Cayman GPU, the situation has changed slightly, except that now the new GPUs do not show such outstanding results against the background of a competitor, as it was during the announcement of Cypress. Accelerators Radeon HD 6970 are able to compete only with the GeForce GTX 570, but not with the flagship of the "green" - GeForce GTX 580. As part of the chosen strategy for AMD, a logical step is to release a dual-processor solution based on GPU Cayman, and today we are with you in once again they offer to witness the change of power. This time the graphics accelerator AMD Radeon HD 6990, also known under the codename Antilles, claims the title of champion. We will talk about him today.

I would like to say right away that no revolutionary changes in the architecture of the GPU Radeon HD 6990 have occurred. As in the case of the Radeon HD 5970, the new product is nothing more than a slightly slowed down Cayman CrossFireX tandem on one board. However, this does not make the dual-GPU monster less interesting, since when developing the HD 6990, AMD engineers used a number of unusual solutions, which you will learn about below. Now let's finally explore the capabilities of the new product and see how the Radeon HD 6990 differs from its predecessors. To do this, refer to the corresponding table with characteristics:

Graphics card name AMD Radeon HD 5870 1 GB AMD Radeon HD 6850 1 GB AMD Radeon HD 6870 1 GB AMD Radeon HD 6950 2 GB AMD Radeon HD 6970 2 GB AMD Radeon HD 6990/6990 OC 4 GB
Kernel codename Cypress XT Barts Barts xt Cayman Cayman XT 2 x Cayman XT (Antilles)
Process technology, nm 40 40 40 40 40 40
Number of transistors, mln. 2150 1700 1700 2640 2640 2x2640
Maximum power consumption, W (PowerTune Maximum) 188 127 151 200 250 375/450*
Typical power consumption, W ND ND ND 140 190 350/415*
Quiescent power consumption, W 27 19 19 20 20 37
GPU core frequency, MHz 850 775 900 800 880 830/880*
Number of ROP units, pcs. 32 32 32 32 32 2x32
Number of TMUs, pcs. 80 48 56 88 96 2x96
Number of universal processors 1600 960 1120 1408 1536 3072
Video memory type GDDR-5 GDDR-5 GDDR-5 GDDR-5 GDDR-5 GDDR-5
Memory bus width, bit 256 256 256 256 256 256
Effective video memory frequency, MHz 4800 4000 4200 5000 5500 5000
Video memory bandwidth, GB / s 153.6 128 134.4 160 176 160
Approximate retail value according to Market 3Dnews (RUB) / MSRP (USD) 12 500 6 500 8 500 $299 $369 $699

The AMD Radeon HD 6990 graphics accelerator is based on two CaymanXT GPUs, which have 4 GB of GDDR-5 video memory at their disposal .)

However, not all performance values ​​for AMD Radeon HD 6990 have doubled relative to the mono-chip Radeon HD 6970. The limiting factors in the construction of dual-GPU solutions, as you know, are the power consumption of the accelerator and the ability of the air cooling system to efficiently remove heat from the hot elements of the board while maintaining acceptable acoustic characteristics. As expected, AMD engineers slightly lowered the base frequencies of the Radeon HD 6990 to cope with the appetite and hot temper of their brainchild. However, the already impressive characteristics of AMD's flagship accelerator can be improved without much tweaks. We will tell you how to do this a little below, but for now I would like to say a few words about the position of the new product relative to competing NVIDIA products. True, to be absolutely precise, there is, in fact, only one competitor - the flagship accelerator GeForce GTX 580 based on the GF110.

Currently, the most humane price for the GeForce GTX 580 is around 14,500 rubles, which is quite a lot, but noticeably less than the recommended retail price of the Radeon HD 6990, which at the time of the announcement is about 20,000 rubles. However, for fans of royal accelerators, the price is unlikely to be a limiting factor, especially since we quite rightly expect a confident victory over a competitor from the Radeon HD 6990.

Dual BIOS appeared in serial samples of AMD accelerators, starting with the Radeon HD 6950/6970, then the reference samples of AMD accelerators were equipped with a duplicate chip, write-protected and containing settings that are safe from the manufacturer's point of view. Now the second BIOS chip contains a slightly modified firmware, in which, in addition to the increased voltage on the GPU (from 1.12 to 1.175 V), the clock frequency of both graphics chips is increased from 830 to 880 MHz (exactly like the Radeon HD 6970) ... True, by providing such an opportunity, AMD disclaims warranty obligations in the event of damage to the video card when using an alternative firmware.

Further good news for all enthusiasts is the expansion of the clock speed limit that can be set using the AMD OverDrive utility built into Catalyst drivers.

The maximum power consumption of the Radeon HD 6990 with PowerTune technology active is 450W. I must say that the Radeon HD 6990 is a very voracious thing, so for stable operation of the accelerator, AMD engineers have modified the PCB layout and improved the power system in comparison with analogs of previous generations. The symmetrical layout allows providing stable power supply not only to both GPUs, but also to the sets of memory chips serving them. In addition, colder elements were used in the power supply system.

A significantly redesigned turbine is used as a cooling system, which, in comparison with previous counterparts from AMD, should provide 20% more powerful air flow. The thermal interface between the cooling system and graphics chips is performed by a special compound called Phase change material, thanks to which, according to AMD, the heat transfer efficiency has been improved by 8%. We will consider in more detail the design of the cooling system a little later.

It is already obvious that the performance of the AMD Radeon HD 6990 is at a fairly high level, which is why AMD is literally pushing the owners of new cards to build Eyefinity configurations. For this, three adapters will be supplied with each Radeon HD 6990 accelerator: passive miniDP-> SL-DVI, active miniDP-> SL-DVI and passive miniDP-> HDMI.

The leitmotif of the presentation dedicated to the Radeon HD 6990 was the idea of ​​achieving maximum quality in existing games. To do this, AMD proposes to use multi-monitor configurations, coupled with image quality improvement techniques such as Morphological Anti-Aliasing (MLAA) and Enchanced Quality Anti-Aliasing - EQAA. The manufacturer claims 69 games certified for Eyefinity and hundreds more projects that are compatible with this technology.

By the way, the new portrait mode Eyefinity 5x1 will be supported by such anticipated innovations as Dragon Age II, Total War: Shogun 2, DiRT 3 and Deus Ex: Human Revolution. Previously, we have already tested AMD Eyefinity in action, and first on three and later on six monitors, but now, on occasion, we will also look at such a configuration.

On the day the Radeon HD 6800 series was announced, a new full-screen anti-aliasing method was introduced, the so-called Morphological AA. In fact, this is a special post-filter that smooths the finished image immediately before displaying it on the screen. As for Enhanced Quality Anti-aliasing (EQAA), a new anti-aliasing option is available on all Radeon HD 6900 series graphics cards. Enabling this mode doubles the number of samples per pixel while maintaining the same number of color / depth / pattern samples. This method offers advanced anti-aliasing for jagged edges without requiring additional video memory and with minimal performance degradation. Please note that EQAA can be used in conjunction with modes such as Adaptive AA, Super-Sample AA, and MLAA.

AMD hasn't forgotten about the drivers either. Recently, the Catalyst Control Center, aka CCC, has acquired a new user interface, which is more thoughtful from our point of view. AMD drivers are gradually becoming more convenient and "overgrown" with new functionality, for example, in Catalyst 11.4 there should be a function to automatically check for updates. AMD is now adopting a new branding scheme:

AMDVISIONControlCenter... For systems with AMD APUs, systems with graphics and central processing units manufactured by AMD, systems with PowerXpress support.

AMDCatalyst Pro Control Center... For systems with AMD FirePro or FireStream installed.

AMDCatalystControlCenter... For systems with AMD GPUs, on systems with PowerXpress support, all other components may be manufactured by other companies.

Well, this time everything is with the theory. Let's move on to an external examination of the Radeon HD 6990 accelerator.

We got a reference sample of AMD Radeon HD 6990 in OEM configuration for testing. The design of the cooling system does not differ much from what we saw in the Radeon HD 6970, except that the accelerator itself became larger and the turbine migrated from the “tail” to the center of the video card. By the way, the dimensions of the Radeon HD 6990 are comparable to those of the Radeon HD 5970, so if your case could fit the latter, then the Radeon HD 6990 will fit easily.

There are 4 miniDP and one DL-DVI connectors on the terminal panel. AMD suggests connecting devices incompatible with these interfaces using appropriate adapters. Since the company promised to invest three adapters in each box with the Radeon HD 6990, the owners of these video cards will have no problems with connecting output devices. Due to the placement of all the connectors in one row, the upper part of the plug was completely given under the ventilation grill, through which hot air is thrown out by the turbine outside the system unit.

Not far from the CrossFireX connector there is a BIOS chip switch. By default, it is set to "2", which means that the video card will work with the frequency formula 830/5000 MHz for the graphics core and video memory, respectively. But as soon as you switch it to position 1, the video card starts working at frequencies of 880/5000 MHz. Of course, it is necessary to change the position of the toggle switch when the system power is off.

To power the Radeon HD 6990, you need to connect two eight-pin PCI-Ex connectors.

On the reverse side of the Radeon HD 6990 there is a heat-dissipating plate, in the upper part of which there is a pair of soft "pillows", apparently serving to prevent contact with other devices installed just above the PCI-Express slot.

The AMD 8647 chip (in fact, the PLX bridge we have known for a long time), which is a PCI-Express switch, contacts the Radeon HD 6990 cooler through a special thermal pad, just like the GDDR-5 memory chips. A similar thermal pad is installed on the elements of the HD 6990 power subsystem.

In turn, the graphics chips contact the copper soles of the heatsinks not through a layer of thermal paste, as we are used to seeing, but through the very Phase change-thermal interface, which is well known to us from boxed coolers from Intel. It is worth once to disassemble the video card, as, most likely, it will forever lose its original appearance. Of course, no one bothers to remove this thermal interface and apply paste, however, the cooling system is unlikely to retain its presentation and original properties. By the way, the heatsinks are still based on evaporation chambers, which effectively transfer heat from the GPU to the aluminum fins.

The 6990 power system uses the same components as on the 6970/6950, only here there are almost twice as many of them, because each “half” of the video card has its own system for powering the GPU and memory, which is not associated with the other “half”. The main difference from the 6970/6950 is that the number of phases on the GPU has been reduced from six to four.

Vgpu - Volterra VT1556MF - 4 phases (for each of two GPUs)
Vddci - Volterra VT262BWF - 2 phases (for each of the two GPUs)
Vmem (Vdd) - Volterra VT243WF - 1 phase (for each of the memory "halves" tied to one of the two GPUs).

On the Radeon HD 6990, Hynix H5GQ2H24MFR T2C microcircuits are soldered, the nominal frequency of which is 5 GHz. The total amount of installed video memory is 4 GB, and the operating frequency, regardless of the used BIOS chip, is 5 GHz.

That is where we finish the external examination of the Radeon HD 6990 and pass on to practical tests of the accelerator.



Related publications